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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4

This commit is contained in:
fgenesis 2011-08-03 22:05:33 +02:00
commit 3096eaf5e2
2519 changed files with 816064 additions and 0 deletions

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
function init(me)
setupEntity(me)
entity_initSkeletal(me, "KrotiteErulianBattle01")
entity_setCullRadius(me, 2048)
entity_setState(me, STATE_IDLE)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
end
function enterState(me)
if entity_isState(me, STATE_ON) then
entity_stopAllAnimations(me)
entity_animate(me, "idle", 0, 0, -1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
if entity_isState(me, STATE_ON) then
if key == 3 then
playSfx("Bind")
elseif key == 5 then
playSfx("RockHit")
elseif key == 11 then
playSfx("LockToWall")
elseif key == 16 then
playSfx("EnergyOrbCharge")
elseif key == 18 then
playSfx("EnergyForm")
elseif key == 19 then
playSfx("GenericDeath")
playSfx("DualForm-Scream")
end
end
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end