mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-09 07:51:28 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
155
game_scripts/scripts/entities/mantis-bomb.lua
Normal file
155
game_scripts/scripts/entities/mantis-bomb.lua
Normal file
|
@ -0,0 +1,155 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
v.n = 0
|
||||
|
||||
v.timer = 0
|
||||
|
||||
v.flashing = false
|
||||
|
||||
v.pulled = false
|
||||
|
||||
function init(me)
|
||||
setupEntity(me)
|
||||
entity_setEntityType(me, ET_ENEMY)
|
||||
entity_setTexture(me, "mantis/bomb")
|
||||
|
||||
entity_setAllDamageTargets(me, false)
|
||||
|
||||
entity_setCollideRadius(me, 64)
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
|
||||
|
||||
entity_scale(me, 3, 3)
|
||||
|
||||
entity_setCanLeaveWater(me, true)
|
||||
|
||||
entity_setProperty(me, EP_MOVABLE, true)
|
||||
|
||||
entity_rotate(me, 360, 1, -1)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
v.n = getNaija()
|
||||
entity_setTarget(me, v.n)
|
||||
end
|
||||
|
||||
local function explode(me)
|
||||
playSfx("mantis-bomb")
|
||||
entity_delete(me)
|
||||
shakeCamera(4, 1)
|
||||
|
||||
local maxa = 3.14 * 2
|
||||
local a = 0
|
||||
while a < maxa do
|
||||
local s = createShot("mantisbomb", me)
|
||||
shot_setAimVector(s, math.sin(a), math.cos(a))
|
||||
a = a + (3.14*2)/16.0
|
||||
end
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
entity_updateMovement(me, dt)
|
||||
|
||||
entity_checkSplash(me)
|
||||
|
||||
if entity_isUnderWater(me) then
|
||||
entity_setWeight(me, 10)
|
||||
entity_setMaxSpeed(me, 400)
|
||||
else
|
||||
entity_setWeight(me, 400)
|
||||
entity_setMaxSpeed(me, 800)
|
||||
end
|
||||
|
||||
v.timer = v.timer + dt
|
||||
if v.timer > 5 and not v.flashing then
|
||||
v.flashing = true
|
||||
entity_color(me, 1, 1, 1)
|
||||
entity_color(me, 1, 0.0, 0.0, 0.1, -1, 1)
|
||||
entity_offset(me, -10, 0)
|
||||
entity_offset(me, 10, 0, 0.05, -1, 1)
|
||||
end
|
||||
if v.timer > 10 then
|
||||
explode(me)
|
||||
return
|
||||
end
|
||||
|
||||
if entity_isBeingPulled(me) then
|
||||
v.pulled = true
|
||||
end
|
||||
if not entity_isBeingPulled(me) and v.pulled then
|
||||
v.pulled = false
|
||||
local vx = entity_velx(me)
|
||||
local vy = entity_vely(me)
|
||||
|
||||
entity_clearVel(me)
|
||||
entity_addVel(me, vx*0.25, vy*0.25)
|
||||
entity_addVel(me, 0, 50)
|
||||
end
|
||||
|
||||
if not entity_isBeingPulled(me) then
|
||||
if entity_touchAvatarDamage(me, entity_getCollideRadius(me, 3), 3, 1000, 0.5) then
|
||||
explode(me)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
entity_animate(me, "idle", -1)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function msg(me, msg)
|
||||
if msg == "exp" then
|
||||
explode(me)
|
||||
end
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
return false
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
||||
|
||||
function songNoteDone(me, note)
|
||||
end
|
||||
|
||||
function song(me, song)
|
||||
end
|
||||
|
||||
function activate(me)
|
||||
end
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue