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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
105
game_scripts/scripts/entities/momeyes.lua
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105
game_scripts/scripts/entities/momeyes.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.beam = 0
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v.timer = 0
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v.delayTimeMin = 1
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v.delayTimeMax = 0.25
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v.delay = v.delayTimeMin
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v.delayTime = v.delayTimeMin
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v.delayTimeBit = 0.05
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setTexture(me, "SunkenMom/MomEyes")
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entity_setAllDamageTargets(me, false)
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entity_alpha(me)
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entity_alpha(me, 1, 0.1)
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 1, 0.1)
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entity_scale(me, 1, 1, 0.4, 0, 1)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if v.timer == -1 then return end
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local sx, sy = entity_getScale(me)
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if sy == 1 then
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v.delay = v.delay - dt
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if v.delay < 0 then
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v.delay = v.delayTime
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local s = createShot("MomVision", me, v.n, entity_x(me), entity_y(me)+16)
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shot_setAimVector(s, randVector(1))
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if v.delayTime > v.delayTimeMax then
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v.delayTime = v.delayTime - v.delayTimeBit
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_DONE) then
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entity_scale(me, 1, 0.1, 0.2)
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entity_delete(me, 0.2)
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v.timer = -1
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if v.beam ~= 0 then
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beam_delete(v.beam)
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end
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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