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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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114
game_scripts/scripts/entities/moneyebreeder.lua
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114
game_scripts/scripts/entities/moneyebreeder.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- M O N E Y E
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-- ================================================================================================
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v.spawnTime = 5
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v.spawnTimer = 1
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v.bounces = 0
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(me,
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"MoneyeBreeder", -- texture
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9, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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28, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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3000 -- updateCull -1: disabled, default: 4000
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)
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entity_setSegs(me, 2, 32, 0.1, 0.1, -0.018, 0, 2.5, 1)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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entity_setEatType(me, EAT_FILE, "MoneyeBreeder")
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end
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function update(me, dt)
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if entity_isState(me, STATE_GROW) then
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entity_addVel(me, 0, 1000*dt)
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entity_updateMovement(me, dt)
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else
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if entity_isEntityInRange(me, getNaija(), 900) then
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v.spawnTimer = v.spawnTimer - dt
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if v.spawnTimer < 0 then
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--debugLog("Spawning")
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local out = 40
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local nx, ny = entity_getNormal(me)
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nx = nx * out
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ny = ny * out
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v.spawnTimer = v.spawnTime
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local moneye = createEntity("Moneye", "", entity_x(me)+nx, entity_y(me)+ny)
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spawnParticleEffect("MoneyeBirth", entity_x(me)+nx, entity_y(me)+ny)
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entity_alpha(moneye, 0)
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entity_alpha(moneye, 1, 0.5)
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end
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else
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v.spawnTimer = v.spawnTimer - dt*0.5
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end
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end
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entity_handleShotCollisions(me)
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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elseif entity_isState(me, STATE_GROW) then
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entity_setMaxSpeed(me, 800)
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end
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end
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function exitState(me)
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end
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function hitSurface(me)
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if entity_isState(me, STATE_GROW) then
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entity_rotateToSurfaceNormal(me)
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v.bounces = v.bounces + 1
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if v.bounces > 3 then
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entity_setState(me, STATE_IDLE)
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end
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end
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end
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function dieNormal(me)
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if chance(100) then
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spawnIngredient("SmallEgg", entity_x(me), entity_y(me))
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end
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end
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