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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
161
game_scripts/scripts/entities/mosshead.lua
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161
game_scripts/scripts/entities/mosshead.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.tongueTarget = 0
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v.tongue = 0
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v.sx = 0
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v.sy = 0
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v.attackDelay = 1
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function init(me)
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setupEntity(me)
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entity_setEntityLayer(me, -2)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "MossHead")
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--[[
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entity_setAllDamageTargets(me, false)
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
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entity_setDamageTarget(me, DT_AVATAR_BITE, true)
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]]--
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entity_generateCollisionMask(me)
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entity_setState(me, STATE_IDLE)
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v.tongueTarget = entity_getBoneByName(me, "TongueTarget")
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v.tongue = entity_getBoneByName(me, "Tongue")
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bone_alpha(v.tongueTarget)
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entity_scale(me, 1.5, 1.5)
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v.sx, v.sy = entity_getScale(me)
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entity_setCullRadius(me, 1024)
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entity_setUpdateCull(me, 2000)
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entity_setDeathScene(me, true)
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entity_setHealth(me, 6)
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entity_setEatType(me, EAT_NONE)
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loadSound("MossHead")
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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local node = entity_getNearestNode(me, "FLIP")
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if node ~=0 then
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if node_isEntityIn(node, me) then
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entity_fh(me)
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end
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end
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end
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function update(me, dt)
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entity_clearTargetPoints(me)
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if entity_isState(me, STATE_IDLE) then
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v.attackDelay = v.attackDelay - dt
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if v.attackDelay < 0 then
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if entity_isEntityInRange(me, v.n, 280*v.sx)
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and not isForm(FORM_FISH) then
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entity_setState(me, STATE_ATTACK)
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end
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end
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elseif entity_isState(me, STATE_ATTACK) then
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entity_handleShotCollisionsSkeletal(me)
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local bone = entity_collideSkeletalVsCircle(me, v.n)
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-- do damage to avatar
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if bone~= 0 then
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if avatar_isTouchHit() then
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entity_damage(v.n, me, 0.5, 500)
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end
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end
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local x, y = bone_getWorldPosition(v.tongueTarget)
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entity_addTargetPoint(me, x, y)
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_ATTACK) then
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entity_sound(me, "Mosshead", 900+math.random(100))
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entity_setStateTime(me, entity_animate(me, "attack"))
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elseif entity_isState(me, STATE_DEATHSCENE) then
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entity_setStateTime(me, entity_animate(me, "die"))
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_ATTACK) then
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v.attackDelay = 1+math.random(2)
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entity_setState(me, STATE_IDLE)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if entity_isState(me, STATE_ATTACK) then
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if bone == v.tongue then
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -6)
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end
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return true
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end
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end
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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function dieNormal(me)
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if chance(10) then
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spawnIngredient("VeggieSoup", entity_x(me), entity_y(me))
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else
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if chance(20) then
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spawnIngredient("VeggieCake", entity_x(me), entity_y(me))
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else
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if chance(50) then
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spawnIngredient("Poultice", entity_x(me), entity_y(me))
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end
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end
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end
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end
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