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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
135
game_scripts/scripts/entities/orbiter.lua
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135
game_scripts/scripts/entities/orbiter.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.dir = 0
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function init(me)
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v.fireDelay = 1 + math.random(3)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "Orbiter")
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entity_setAllDamageTargets(me, true)
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entity_setCollideRadius(me, 32)
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bone_setSegs(entity_getBoneByName(me, "Tentacles"), 16, 16, 0.6, 0.6, -0.06, 0, 6, 1)
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entity_setState(me, STATE_IDLE)
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entity_setHealth(me, 4)
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entity_setUpdateCull(me, 3000)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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v.dir = math.random(2)-1
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if v.dir == 0 then
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entity_rotateOffset(me, 90)
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--entity_rotateOffset(me, 80)
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--entity_rotateOffset(me, 110, 1, -1)
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else
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entity_rotateOffset(me, -90)
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--entity_rotateOffset(me, -80)
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--entity_rotateOffset(me, -110, 1, -1)
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end
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--entity_scale(me, 0.8, 0.8)
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entity_setDropChance(me, 10, 1)
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entity_setEatType(me, EAT_FILE, "Orbiter")
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entity_setEntityLayer(me, 1)
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end
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function postInit(me)
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v.n = getNaija()
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end
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function update(me, dt)
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if entity_hasTarget(me) then
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if entity_isTargetInRange(me, 400) then
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entity_moveTowardsTarget(me, dt, 2000)
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if entity_isTargetInRange(me, 256) then
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entity_moveTowardsTarget(me, dt, -2000)
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end
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entity_setMaxSpeedLerp(me, 2, 0.5)
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entity_moveAroundTarget(me, dt, 3000, v.dir)
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v.fireDelay = v.fireDelay - dt*1.5
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entity_doEntityAvoidance(me, dt, 8, 0.5)
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entity_rotateToVel(me, 0.1)
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else
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v.fireDelay = v.fireDelay - dt
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entity_doEntityAvoidance(me, dt, 16, 1)
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entity_doEntityAvoidance(me, dt, 32, 0.6)
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entity_setMaxSpeedLerp(me, 1, 0.5)
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entity_moveTowardsTarget(me, dt, 1000)
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entity_rotate(me, 90, 0.5)
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end
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if v.fireDelay < 0 then
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v.fireDelay = 5 + math.random(2)
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local s = createShot("Orbiter", me, entity_getTarget(me))
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shot_setOut(s, 32)
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end
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entity_doCollisionAvoidance(me, dt, 8, 0.8)
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entity_findTarget(me, 1200)
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else
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entity_findTarget(me, 900)
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end
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 400)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if entity_isName(attacker, "Orbiter") then
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return false
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end
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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