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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
149
game_scripts/scripts/entities/pufferfish.lua
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149
game_scripts/scripts/entities/pufferfish.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.small = 32
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v.big = 90
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "PufferFish")
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--entity_setAllDamageTargets(me, false)
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--entity_generateCollisionMask(me)
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entity_setState(me, STATE_IDLE)
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entity_setBounceType(me, BOUNCE_REAL)
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entity_setDamageTarget(me, DT_AVATAR_BITE, false)
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entity_setCullRadius(me, 300)
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entity_setHealth(me, 12)
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entity_setDeathParticleEffect(me, "TinyRedExplode")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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local x, y = entity_getNormal(me)
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local sw = y
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y = -x
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x = sw
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entity_addVel(me, x*500, y*500)
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end
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local function rotflip(me)
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if entity_isfh(me) then
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entity_rotateToVel(me, 0, -90)
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else
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entity_rotateToVel(me, 0, 90)
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end
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entity_flipToVel(me)
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if entity_isEntityInRange(me, v.n, v.big*2) then
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entity_setState(me, STATE_OPEN)
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end
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entity_doCollisionAvoidance(me, dt, 8, 0.1)
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entity_doEntityAvoidance(me, dt, 32, 1)
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rotflip(me)
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end
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if entity_isState(me, STATE_OPENED) then
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if not entity_isEntityInRange(me, v.n, v.big+400) then
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entity_setState(me, STATE_CLOSE)
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end
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if not entity_isBeingPulled(me) then
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rotflip(me)
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end
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local e = getFirstEntity()
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while e ~= 0 do
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if e ~= me and entity_getEntityType(e) == ET_ENEMY then
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if entity_isEntityInRange(me, e, v.big + entity_getCollideRadius(e)) then
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entity_damage(e, me, dt*10, DT_CRUSH)
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end
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end
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e = getNextEntity()
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end
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end
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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if not entity_isBeingPulled(me) then
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_setProperty(me, EP_MOVABLE, false)
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entity_animate(me, "idle", -1)
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entity_setCollideRadius(me, v.small)
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entity_setMaxSpeed(me, 100)
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elseif entity_isState(me, STATE_OPEN) then
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entity_setStateTime(me, entity_animate(me, "grow"))
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elseif entity_isState(me, STATE_CLOSE) then
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entity_setStateTime(me, entity_animate(me, "shrink"))
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elseif entity_isState(me, STATE_OPENED) then
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entity_clearVel(me)
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entity_setProperty(me, EP_MOVABLE, true)
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entity_setCollideRadius(me, v.big)
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entity_animate(me, "idleBig", -1)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_OPEN) then
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entity_setState(me, STATE_OPENED)
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elseif entity_isState(me, STATE_CLOSE) then
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entity_setState(me, STATE_IDLE)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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