mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-11 08:51:12 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
98
game_scripts/scripts/entities/songdoorcommon.lua
Normal file
98
game_scripts/scripts/entities/songdoorcommon.lua
Normal file
|
@ -0,0 +1,98 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- energy door
|
||||
v.glow = 0
|
||||
v.spiral = 0
|
||||
v.sceneName = ""
|
||||
v.nodeName = ""
|
||||
v.flip = ""
|
||||
|
||||
function v.commonInit(me)
|
||||
setupEntity(me, "", -2)
|
||||
entity_initSkeletal(me, "SongDoor")
|
||||
v.glow = entity_getBoneByName(me, "Glow")
|
||||
v.spiral = entity_getBoneByName(me, "Spiral")
|
||||
entity_scale(me, 1.25,1.25)
|
||||
entity_setActivationType(me, AT_NONE)
|
||||
entity_setFillGrid(me, true)
|
||||
entity_setWidth(me, 512)
|
||||
entity_setHeight(me, 512)
|
||||
--entity_scale(me, 1.5, 1.5)
|
||||
bone_alpha(v.glow, 0)
|
||||
end
|
||||
|
||||
function v.setWarpSceneNode(scene, node, f)
|
||||
v.sceneName = scene
|
||||
v.nodeName = node
|
||||
v.flip = f
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
--debugLog("updating!")
|
||||
if entity_isState(me, STATE_OPENED) then
|
||||
--debugLog("is opened")
|
||||
local vx, vy = entity_getPosition(getNaija())
|
||||
local vx2, vy2 = bone_getWorldPosition(v.spiral)
|
||||
if isWithin(vx, vy, vx2, vy2, 140) then
|
||||
--debugLog("gotcha!")
|
||||
--warpAvatar("NaijaCave", 400, 300)
|
||||
if v.sceneName ~= "" then
|
||||
warpNaijaToSceneNode(v.sceneName, v.nodeName, v.flip)
|
||||
end
|
||||
end
|
||||
end
|
||||
if entity_isState(me, STATE_OPEN) then
|
||||
if not entity_isAnimating(me) then
|
||||
entity_setState(me, STATE_OPENED)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
if key == 1 then
|
||||
debugLog("Fading out door")
|
||||
local x, y = bone_getWorldPosition(v.spiral)
|
||||
spawnParticleEffect("SongDoorOpen", x, y)
|
||||
bone_alpha(v.spiral, 0, 2.9)
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_OPEN) then
|
||||
bone_alpha(v.glow, 1, 2)
|
||||
entity_animate(me, "open")
|
||||
|
||||
elseif entity_isState(me, STATE_OPENED) then
|
||||
entity_animate(me, "opened", LOOP_INF)
|
||||
bone_alpha(v.glow, 1)
|
||||
bone_alpha(v.spiral, 0)
|
||||
elseif entity_isState(me, STATE_CLOSED) then
|
||||
entity_animate(me, "idle", LOOP_INF)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue