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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
172
game_scripts/scripts/entities/spinycrab.lua
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172
game_scripts/scripts/entities/spinycrab.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.glow = 0
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v.eyes = 0
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v.maxRun = 1
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v.runTimer = v.maxRun
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v.moving = 0
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v.upRate = 1
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local STATE_RUNAWAY = 1001
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "SpinyCrab")
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entity_setAllDamageTargets(me, true)
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--entity_generateCollisionMask(me)
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entity_setCollideRadius(me, 50)
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v.glow = createQuad("Naija/LightFormGlow", 13)
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v.eyes = entity_getBoneByName(me, "Eyes")
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--[[
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quad_alpha(v.glow, 0.8)
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quad_alpha(v.glow, 1, 1, -1, 1, 1)
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]]--
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quad_scale(v.glow, 0.6, 0.3)
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--quad_scale(v.glow, 2, 1, 1, -1, 1, 1)
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entity_setState(me, STATE_IDLE)
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entity_setBeautyFlip(me, false)
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entity_clampToSurface(me)
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entity_rotateToSurfaceNormal(me, 0.1)
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entity_flipHorizontal(me)
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entity_setUpdateCull(me, 3000)
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entity_setDeathParticleEffect(me, "TinyBlueExplode")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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dt = dt * v.upRate
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-- ugly slow hack
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entity_updateSkeletal(me, dt*0.5)
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entity_handleShotCollisions(me)
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--bone = entity_collideSkeletalVsCircle(me, v.n)
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if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 800) then
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avatar_fallOffWall()
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end
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--entity_updateMovement(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if entity_isEntityInRange(me, v.n, 500) then
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v.runTimer = v.runTimer - dt
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if v.runTimer <= 0 then
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v.runTimer = v.maxRun
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entity_setState(me, STATE_RUNAWAY, 8)
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end
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end
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elseif entity_isState(me, STATE_RUNAWAY) then
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entity_rotateToSurfaceNormal(me)
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entity_moveAlongSurface(me, dt, 600*v.moving, 6, 10)
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end
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quad_setPosition(v.glow, bone_getWorldPosition(v.eyes))
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quad_rotate(v.glow, bone_getWorldRotation(v.eyes))
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end
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function lightFlare(me)
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if entity_isEntityInRange(me, v.n, 600) then
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v.upRate = 1.5
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entity_setState(me, STATE_RUNAWAY, 4)
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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if v.glow ~= 0 then
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quad_alpha(v.glow, 1, 0.5)
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end
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if v.eyes ~= 0 then
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quad_alpha(v.eyes, 1, 0.5)
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end
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_RUNAWAY) then
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if v.upRate == 1.0 then
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entity_switchSurfaceDirection(me)
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entity_flipHorizontal(me)
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entity_clampToSurface(me)
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end
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quad_alpha(v.glow, 0, 3)
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quad_alpha(v.eyes, 0, 3)
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entity_animate(me, "runAway", -1)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_RUNAWAY) then
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v.upRate = 1
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entity_setState(me, STATE_IDLE)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_ENEMY_TRAP or damageType == DT_AVATAR_VINE then
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return true
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end
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return false
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end
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function animationKey(me, key)
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if entity_isState(me, STATE_RUNAWAY) and ((key > 2 and key < 5) or (key == 1)) then
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v.moving = 1
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else
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v.moving = 0.6
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end
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if entity_isState(me, STATE_RUNAWAY) and (key == 3) then
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entity_sound(me, "Scuttle", math.random(200)+900)
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end
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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function dieNormal(me)
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if chance(60) then
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spawnIngredient("SpiderEgg", entity_x(me), entity_y(me))
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end
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end
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