mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-12 09:22:00 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
136
game_scripts/scripts/entities/strangecreature.lua
Normal file
136
game_scripts/scripts/entities/strangecreature.lua
Normal file
|
@ -0,0 +1,136 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
v.n = 0
|
||||
|
||||
v.waitTimeMax = 5
|
||||
v.waitTimer = v.waitTimeMax
|
||||
|
||||
-- local notes = { 3, 2, 7, 1 } -- not used
|
||||
-- local numNotes = 4 -- not used
|
||||
v.curNote = 0
|
||||
|
||||
v.noteDelay = 0
|
||||
v.noteDelayMax = 1
|
||||
|
||||
function init(me)
|
||||
setupEntity(me)
|
||||
entity_setEntityType(me, ET_NEUTRAL)
|
||||
entity_initSkeletal(me, "StrangeCreature")
|
||||
entity_setAllDamageTargets(me, false)
|
||||
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
bone_setSegs(entity_getBoneByName(me, "Head"), 2, 16, 0.2, 0.2, -0.03, 0, 6, 1)
|
||||
bone_setSegs(entity_getBoneByName(me, "Tentacles"), 2, 16, 0.4, 0.4, -0.01, 0, 6, 0)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
v.n = getNaija()
|
||||
entity_setTarget(me, v.n)
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
if entity_isEntityInRange(me, v.n, 256) then
|
||||
v.waitTimer = v.waitTimer - dt
|
||||
if v.waitTimer <= 0 then
|
||||
entity_setState(me, STATE_ON)
|
||||
end
|
||||
else
|
||||
v.waitTimer = v.waitTimer + dt
|
||||
if v.waitTimer > v.waitTimeMax then
|
||||
v.waitTimer = v.waitTimeMax
|
||||
end
|
||||
end
|
||||
elseif entity_isState(me, STATE_ON) then
|
||||
v.noteDelay = v.noteDelay - dt
|
||||
if v.noteDelay < 0 then
|
||||
local playNote = 0
|
||||
if v.curNote == 0 then
|
||||
playNote = 3
|
||||
elseif v.curNote == 1 then
|
||||
playNote = 2
|
||||
elseif v.curNote == 2 then
|
||||
playNote = 7
|
||||
elseif v.curNote == 3 then
|
||||
playNote = 1
|
||||
entity_setState(me, STATE_IDLE)
|
||||
end
|
||||
|
||||
local h = playSfx(getNoteName(playNote, "low-"))
|
||||
fadeSfx(h, 3)
|
||||
|
||||
local q = createQuad("Particles/BigGlow")
|
||||
quad_setBlendType(q, BLEND_ADD)
|
||||
quad_scale(q, 0.2, 0.2)
|
||||
quad_scale(q, 1, 1, 1)
|
||||
quad_color(q, getNoteColor(playNote))
|
||||
quad_setPosition(q, entity_x(me)+20, entity_y(me))
|
||||
quad_setPosition(q, entity_x(me), entity_y(me)-512, 4)
|
||||
quad_delete(q, 4)
|
||||
|
||||
v.curNote = v.curNote + 1
|
||||
if v.curNote == 3 then
|
||||
v.noteDelay = v.noteDelayMax*1.2
|
||||
else
|
||||
v.noteDelay = v.noteDelayMax
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
v.waitTimer = v.waitTimeMax
|
||||
entity_animate(me, "idle", -1)
|
||||
elseif entity_isState(me, STATE_ON) then
|
||||
v.curNote = 0
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
return false
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
||||
|
||||
function songNoteDone(me, note)
|
||||
end
|
||||
|
||||
function song(me, song)
|
||||
end
|
||||
|
||||
function activate(me)
|
||||
end
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue