mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-10 16:32:31 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
93
game_scripts/scripts/entities/templestatue.lua
Normal file
93
game_scripts/scripts/entities/templestatue.lua
Normal file
|
@ -0,0 +1,93 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- ================================================================================================
|
||||
-- TEMPLE STATUE
|
||||
-- ================================================================================================
|
||||
|
||||
-- ================================================================================================
|
||||
-- L O C A L V A R I A B L E S
|
||||
-- ================================================================================================
|
||||
|
||||
|
||||
-- ================================================================================================
|
||||
-- FUNCTIONS
|
||||
-- ================================================================================================
|
||||
|
||||
v.bone_head = 0
|
||||
|
||||
function init(me)
|
||||
setupBasicEntity(
|
||||
me,
|
||||
"", -- texture
|
||||
15, -- health
|
||||
2, -- manaballamount
|
||||
2, -- exp
|
||||
1, -- money
|
||||
32, -- collideRadius (for hitting entities + spells)
|
||||
STATE_IDLE, -- initState
|
||||
128, -- sprite width
|
||||
128, -- sprite height
|
||||
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||||
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
4000, -- updateCull -1: disabled, default: 4000
|
||||
0
|
||||
)
|
||||
entity_setCull(me, false)
|
||||
entity_setEntityType(me, ET_NEUTRAL)
|
||||
entity_initSkeletal(me, "TempleStatue")
|
||||
|
||||
v.bone_head = entity_getBoneByName(me, "Head")
|
||||
|
||||
entity_setName(me, "TempleStatue")
|
||||
entity_setState(me, STATE_IDLE)
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_BREAK) then
|
||||
entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_head))
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_getState(me)==STATE_IDLE then
|
||||
entity_animate(me, "idle", LOOP_INF)
|
||||
elseif entity_isState(me, STATE_BREAK) then
|
||||
entity_setStateTime(me, entity_animate(me, "break"))
|
||||
elseif entity_isState(me, STATE_BROKEN) then
|
||||
esetv(me, EV_LOOKAT, 0)
|
||||
entity_animate(me, "broken", LOOP_INF)
|
||||
end
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
if entity_isState(me, STATE_BREAK) then
|
||||
esetv(me, EV_LOOKAT, 0)
|
||||
--entity_setState(me, STATE_BROKEN)
|
||||
end
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue