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https://github.com/AquariaOSE/Aquaria.git
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
502
game_scripts/scripts/entities/transturtle.lua
Normal file
502
game_scripts/scripts/entities/transturtle.lua
Normal file
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@ -0,0 +1,502 @@
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
|
||||
-- This file is part of Aquaria.
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--
|
||||
-- Aquaria is free software; you can redistribute it and/or
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||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
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||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- regular areas
|
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local TURTLE_REGULAR = 0
|
||||
-- energy upgrade secret, forest 05, openwater03
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local TURTLE_SECRET1 = 1
|
||||
|
||||
v.seat = 0
|
||||
v.seat2 = 0
|
||||
v.tame = 0
|
||||
v.n = 0
|
||||
v.li = 0
|
||||
v.leave = 0
|
||||
v.avatarAttached = false
|
||||
v.liAttached = false
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||||
v.myFlag = 0
|
||||
v.turtleType = TURTLE_REGULAR
|
||||
|
||||
v.light1 = 0
|
||||
v.light2 = 0
|
||||
|
||||
v.seen = false
|
||||
|
||||
v.sbank = 0
|
||||
|
||||
function init(me)
|
||||
v.n = getNaija()
|
||||
|
||||
setupEntity(me, "")
|
||||
|
||||
entity_initSkeletal(me, "TransTurtle")
|
||||
|
||||
entity_setEntityType(me, ET_NEUTRAL)
|
||||
entity_setActivation(me, AT_CLICK, 128, 512)
|
||||
|
||||
v.seat = entity_getBoneByName(me, "Seat")
|
||||
v.seat2 = entity_getBoneByName(me, "Seat2")
|
||||
v.tame = entity_getBoneByName(me, "Tame")
|
||||
entity_setCullRadius(me, 1024)
|
||||
bone_alpha(v.seat, 0)
|
||||
bone_alpha(v.seat2, 0)
|
||||
bone_alpha(v.tame, 0)
|
||||
|
||||
if isMapName("VEIL01") then
|
||||
debugLog("is veil01")
|
||||
v.myFlag = FLAG_TRANSTURTLE_VEIL01
|
||||
v.sbank = 1014
|
||||
elseif isMapName("VEIL02") then
|
||||
debugLog("is veil02")
|
||||
v.myFlag = FLAG_TRANSTURTLE_VEIL02
|
||||
v.sbank = 1014
|
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elseif isMapName("OPENWATER03") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_OPENWATER03
|
||||
v.sbank = 1009
|
||||
elseif isMapName("FOREST04") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_FOREST04
|
||||
v.sbank = 1010
|
||||
-- think openwater06 is unused atm
|
||||
elseif isMapName("OPENWATER06") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_OPENWATER06
|
||||
v.sbank = 1009
|
||||
-- think openwater06 is unused atm
|
||||
elseif isMapName("MAINAREA") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_MAINAREA
|
||||
v.sbank = 1008
|
||||
elseif isMapName("ABYSS03") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_ABYSS03
|
||||
v.turtleType = TURTLE_REGULAR
|
||||
v.sbank = 1015
|
||||
elseif isMapName("FINALBOSS") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_FINALBOSS
|
||||
v.turtleType = TURTLE_REGULAR
|
||||
v.sbank = 1021
|
||||
elseif isMapName("FOREST05") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_FOREST05
|
||||
v.turtleType = TURTLE_SECRET1
|
||||
elseif isMapName("SEAHORSE") then
|
||||
v.myFlag = FLAG_TRANSTURTLE_SEAHORSE
|
||||
v.turtleType = TURTLE_SECRET1
|
||||
end
|
||||
|
||||
if v.myFlag ~= 0 and (not entity_isFlag(me, 0)) then
|
||||
setFlag(v.myFlag, 1)
|
||||
end
|
||||
|
||||
v.light1 = entity_getBoneByName(me, "Light1")
|
||||
v.light2 = entity_getBoneByName(me, "Light2")
|
||||
|
||||
bone_setBlendType(v.light1, BLEND_ADD)
|
||||
bone_setBlendType(v.light2, BLEND_ADD)
|
||||
|
||||
loadSound("TransTurtle-Light")
|
||||
loadSound("transturtle-takeoff")
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
local function lights(me, on, t)
|
||||
local a = 1
|
||||
if not on then
|
||||
a = 0
|
||||
debugLog("Lights off!")
|
||||
else
|
||||
debugLog("Lights on!")
|
||||
end
|
||||
|
||||
bone_alpha(v.light1, a, t)
|
||||
bone_alpha(v.light2, a, t)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
v.leave = entity_getNearestNode(me, "TRANSTURTLELEAVE")
|
||||
|
||||
if v.turtleType == TURTLE_REGULAR then
|
||||
debugLog("Regular turtle")
|
||||
if isFlag(v.myFlag, 0) then
|
||||
lights(me, false, 0)
|
||||
else
|
||||
-- turn on ze lights
|
||||
lights(me, true, 0)
|
||||
end
|
||||
|
||||
if v.sbank ~= 0 then
|
||||
if entity_isEntityInRange(me, getNaija(), 600) then
|
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centerText(getStringBank(v.sbank))
|
||||
end
|
||||
end
|
||||
else
|
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debugLog("Special turtle")
|
||||
lights(me, true, 0)
|
||||
end
|
||||
|
||||
|
||||
-- if naija starts on a turtle, ignore the seen/hint
|
||||
if entity_isEntityInRange(me, v.n, 350) then
|
||||
v.seen = true
|
||||
end
|
||||
end
|
||||
|
||||
local function isOtherFlag(flag)
|
||||
return (v.myFlag ~= flag and isFlag(flag, 1))
|
||||
end
|
||||
|
||||
local function anyOtherFlag()
|
||||
if v.turtleType == TURTLE_REGULAR then
|
||||
debugLog("turtle is regular")
|
||||
if isOtherFlag(FLAG_TRANSTURTLE_VEIL01) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_VEIL02) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_OPENWATER03) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_FOREST04) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_MAINAREA) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_FINALBOSS) then
|
||||
return true
|
||||
elseif isOtherFlag(FLAG_TRANSTURTLE_ABYSS03) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if v.turtleType == TURTLE_SECRET1 then
|
||||
debugLog("turtle is secret")
|
||||
return true
|
||||
end
|
||||
debugLog("turtle is nothing")
|
||||
return false
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
|
||||
--[[
|
||||
if isForm(FORM_BEAST) then
|
||||
entity_setActivationType(me, AT_CLICK)
|
||||
else
|
||||
entity_setActivationType(me, AT_NONE)
|
||||
end
|
||||
|
||||
if not hasSong(SONG_BEASTFORM) then
|
||||
if entity_isEntityInRange(me, v.n, 512) then
|
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voiceOnce("Naija_TransportTurtles")
|
||||
end
|
||||
end
|
||||
]]--
|
||||
if entity_isFlag(me, 0) then
|
||||
--debugLog("flag is 0")
|
||||
entity_setActivationType(me, AT_NONE)
|
||||
else
|
||||
--debugLog("setting click")
|
||||
entity_setActivationType(me, AT_CLICK)
|
||||
end
|
||||
|
||||
if v.avatarAttached then
|
||||
--entity_flipToSame(v.n, me)
|
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local x, y = bone_getWorldPosition(v.seat)
|
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|
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entity_setRidingData(me, x, y, 0, entity_isfh(me))
|
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end
|
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|
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if v.liAttached then
|
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local x, y = bone_getWorldPosition(v.seat2)
|
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entity_setPosition(v.li, x, y)
|
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entity_rotate(v.li, entity_getRotation(me))
|
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if entity_isfh(me) and not entity_isfh(v.li) then
|
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entity_fh(v.li)
|
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elseif not entity_isfh(me) and entity_isfh(v.li) then
|
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entity_fh(v.li)
|
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end
|
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end
|
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|
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if entity_isEntityInRange(me, v.n, 300) then
|
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if not v.seen then
|
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emote(EMOTE_NAIJAWOW)
|
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if anyOtherFlag() then
|
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setControlHint(getStringBank(226), 0, 0, 0, 5, "transturtle/headicon")
|
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else
|
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setControlHint(getStringBank(225), 0, 0, 0, 5, "transturtle/headicon")
|
||||
end
|
||||
v.seen = true
|
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end
|
||||
end
|
||||
|
||||
if v.turtleType == TURTLE_REGULAR then
|
||||
if isNested() then return end
|
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if entity_isEntityInRange(me, v.n, 300) and (not isFlag(v.myFlag, 1) or entity_isFlag(me, 0)) and entity_isUnderWater(v.n) then
|
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entity_idle(v.n)
|
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entity_setInvincible(v.n, true)
|
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entity_flipToEntity(v.n, me)
|
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cam_toEntity(me)
|
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watch(1.5)
|
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playSfx("TransTurtle-Light")
|
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lights(me, true, 1.5)
|
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watch(2)
|
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cam_toEntity(v.n)
|
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watch(1)
|
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setFlag(v.myFlag, 1)
|
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pickupGem("Turtle")
|
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entity_setFlag(me, 1)
|
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end
|
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else
|
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if entity_isEntityInRange(me, v.n, 256) and entity_isFlag(me,0) then
|
||||
entity_setFlag(me, 1)
|
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pickupGem("Turtle")
|
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--debugLog(string.format("setting %d to 1", v.myFlag));
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setFlag(v.myFlag, 1)
|
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end
|
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end
|
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end
|
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|
||||
function activate(me)
|
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--if isForm(FORM_BEAST) then
|
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--[[
|
||||
if v.turtleType == TURTLE_REGULAR then
|
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voiceOnce("Naija_TransportTurtles2")
|
||||
end
|
||||
]]--
|
||||
if entity_isFlag(me, 0) then return end
|
||||
|
||||
if entity_getRiding(getNaija())~=0 then
|
||||
return
|
||||
end
|
||||
|
||||
if anyOtherFlag() then
|
||||
entity_setActivation(me, AT_NONE)
|
||||
|
||||
if isFlag(FLAG_FIRSTTRANSTURTLE, 0) then
|
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local x, y = bone_getWorldPosition(v.tame)
|
||||
entity_swimToPosition(v.n, x, y)
|
||||
entity_watchForPath(v.n)
|
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entity_flipToEntity(v.n, me)
|
||||
entity_animate(v.n, "tameTurtle", 0, LAYER_UPPERBODY)
|
||||
entity_animate(me, "tame")
|
||||
while entity_isAnimating(me) do
|
||||
watch(FRAME_TIME)
|
||||
end
|
||||
entity_idle(v.n)
|
||||
entity_animate(me, "idle")
|
||||
watch(0.5)
|
||||
-- don't forget this later:
|
||||
setFlag(FLAG_FIRSTTRANSTURTLE, 1)
|
||||
end
|
||||
v.li = 0
|
||||
if hasLi() then
|
||||
v.li = getLi()
|
||||
if entity_isEntityInRange(v.n, v.li, 512) then
|
||||
else
|
||||
fade2(1, 0.2, 1, 1, 1)
|
||||
watch(0.2)
|
||||
entity_setPosition(v.li, entity_x(v.n), entity_y(v.n))
|
||||
fade2(0, 0.5)
|
||||
watch(0.5)
|
||||
end
|
||||
end
|
||||
local x, y = bone_getWorldPosition(v.seat)
|
||||
|
||||
entity_swimToPosition(v.n, x, y)
|
||||
entity_watchForPath(v.n)
|
||||
entity_animate(v.n, "rideTurtle", -1)
|
||||
v.avatarAttached = true
|
||||
if entity_isfh(me) and not entity_isfh(v.n) then
|
||||
entity_fh(v.n)
|
||||
elseif not entity_isfh(me) and entity_isfh(v.n) then
|
||||
entity_fh(v.n)
|
||||
end
|
||||
|
||||
if v.li ~= 0 then
|
||||
debugLog("here!")
|
||||
entity_setState(v.li, STATE_PUPPET, -1, 1)
|
||||
local x2, y2 = bone_getWorldPosition(v.seat2)
|
||||
entity_swimToPosition(v.li, x2, y2)
|
||||
entity_watchForPath(v.li)
|
||||
entity_animate(v.li, "rideTurtle", -1)
|
||||
v.liAttached = true
|
||||
entity_setRiding(v.li, me)
|
||||
end
|
||||
|
||||
|
||||
entity_setRiding(v.n, me)
|
||||
overrideZoom(0.75, 1.5)
|
||||
if isMapName("VEIL01") then
|
||||
entity_rotate(me, -80, 2, 0, 0, 1)
|
||||
end
|
||||
entity_animate(me, "swimPrep")
|
||||
while entity_isAnimating(me) do
|
||||
watch(FRAME_TIME)
|
||||
end
|
||||
|
||||
|
||||
entity_moveToNode(me, v.leave, SPEED_FAST)
|
||||
entity_animate(me, "swim", -1)
|
||||
|
||||
playSfx("transturtle-takeoff")
|
||||
watch(1)
|
||||
fade(1, 1)
|
||||
watch(1)
|
||||
|
||||
-- HACK: Keep the mouse cursor from reappearing for an instant
|
||||
-- when under keyboard or joystick control.
|
||||
disableInput()
|
||||
|
||||
|
||||
-- rotation
|
||||
|
||||
--[[
|
||||
VEIL02
|
||||
VEIL01
|
||||
OPENWATER03
|
||||
MAINAREA
|
||||
FOREST04
|
||||
|
||||
VEIL02
|
||||
]]--
|
||||
|
||||
-- regular cycle:
|
||||
if v.turtleType == TURTLE_REGULAR then
|
||||
if isMapName("VEIL01") then
|
||||
if isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("VEIL02") then
|
||||
if isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("OPENWATER03") then
|
||||
if isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("FOREST04") then
|
||||
if isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("MAINAREA") then
|
||||
if isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("ABYSS03") then
|
||||
if isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
|
||||
warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
end
|
||||
elseif isMapName("FINALBOSS") then
|
||||
if isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
||||
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
||||
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
||||
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
||||
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
||||
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
||||
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
||||
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- secret:
|
||||
if v.turtleType == TURTLE_SECRET1 then
|
||||
if isMapName("SEAHORSE") then
|
||||
warpNaijaToSceneNode("FOREST05", "TRANSTURTLE")
|
||||
elseif isMapName("FOREST05") then
|
||||
warpNaijaToSceneNode("SEAHORSE", "TRANSTURTLE")
|
||||
end
|
||||
end
|
||||
else
|
||||
debugLog("TransTurtle: no other flag set")
|
||||
playSfx("denied")
|
||||
setControlHint(getStringBank(225), 0, 0, 0, 4, "transturtle/headicon")
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
entity_animate(me, "idle", -1, 0, -1)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue