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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
115
game_scripts/scripts/entities/trillious.lua
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115
game_scripts/scripts/entities/trillious.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- T R I L L I O U S
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.swimTime = 1.25
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v.swimTimer = v.swimTime - v.swimTime/4
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v.gasTimer = 1
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(me,
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"trillious-head", -- texture
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8, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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32, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
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-- partOffsetInterpolateTo, partOffsetInterpolateTime
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entity_initPart(me,
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"FlipperLeft",
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"trillious-flipper",
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-12,
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32,
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1,
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0,
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0)
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entity_initPart(me,
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"FlipperRight",
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"trillious-flipper",
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12,
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32,
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1,
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1,
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0)
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entity_partRotate(me, "FlipperLeft", 45, v.swimTime/2, -1, 1, 1)
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entity_partRotate(me, "FlipperRight", -45, v.swimTime/2, -1, 1, 1)
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entity_setDeathParticleEffect(me, "PurpleExplode")
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entity_addRandomVel(me, 500)
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-- entity_scale(0.8, 0.8)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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if v.gasTimer > 0 then
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v.gasTimer = v.gasTimer - dt
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if v.gasTimer < 0 then
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v.gasTimer = 8
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entity_fireGas(me, 40, 4, 0.25, "Gas", 0, 0.8, 0.6, 0, 0, 2)
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entity_addRandomVel(me, 1000)
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spawnParticleEffect("tinygreenexplode", entity_x(me), entity_y(me))
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entity_sound(me, "boil")
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end
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end
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-- entity_doEntityAvoidance(dt, 256, 1);
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entity_doCollisionAvoidance(me, dt, 12, 0.1);
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_setMaxSpeed(me, 400)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_ENEMY_GAS then
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return false
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end
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return true
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end
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