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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
108
game_scripts/scripts/entities/vine.lua
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108
game_scripts/scripts/entities/vine.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- SPORE SEED
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v.growEmitter = 0
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v.done = false
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v.lifeTime = 0
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function init(me)
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setupEntity(me)
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entity_setTexture(me, "Naija/Thorn")
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--[[
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entity_setWidth(me, 64)
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entity_setHeight(me, 512)
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]]--
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entity_setEntityLayer(me, -1)
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entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
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entity_setCollideRadius(me, 0)
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entity_setState(me, STATE_IDLE)
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entity_setInternalOffset(me, 0, -128)
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v.lifeTime = 5
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entity_alpha(me, 0)
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entity_alpha(me, 1, 0.1)
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entity_scale(me, 1, 0)
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entity_scale(me, 1, 1, 0.5, 0, 0, 1)
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entity_clampToSurface(me)
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end
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function postInit(me)
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entity_rotateToSurfaceNormal(me)
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end
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function songNote(me, note)
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end
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function update(me, dt)
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if not v.done then
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v.lifeTime = v.lifeTime - dt
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if v.lifeTime < 0 then
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entity_delete(me, 0.2)
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v.done = true
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end
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local sx, sy = entity_getScale(me)
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local len = 256*sy
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local x1, y1 = entity_getPosition(me)
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local fx, fy = entity_getNormal(me)
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local x2 = x1 + fx*len
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local y2 = y1 + fy*len
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local ent = getFirstEntity()
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while ent~=0 do
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if entity_getEntityType(ent) ~= ET_NEUTRAL and ent ~= me and entity_isDamageTarget(ent, DT_AVATAR_VINE) then
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local dmg = 0.5
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if entity_getEntityType(ent)==ET_AVATAR and isForm(FORM_NATURE) then
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dmg = 0
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end
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if entity_collideCircleVsLine(ent, x1,y1,x2,y2,16) then
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if dmg ~= 0 then
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entity_damage(ent, me, 0.5, DT_AVATAR_VINE)
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end
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end
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end
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ent = getNextEntity()
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end
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end
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end
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function hitSurface(me)
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end
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function enterState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function exitState(me)
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end
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