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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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148
game_scripts/scripts/entities/wisp.lua
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148
game_scripts/scripts/entities/wisp.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.mld = 0.2
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v.ld = v.mld
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v.note = -1
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v.excited = 0
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v.glow = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setTexture(me, "Wisp")
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entity_setAllDamageTargets(me, true)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setCollideRadius(me, 20)
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entity_setState(me, STATE_IDLE)
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entity_addRandomVel(me, 500)
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v.glow = createQuad("Naija/LightFormGlow", 13)
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quad_scale(v.glow, 2, 2)
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entity_setHealth(me, 6)
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entity_setDeathParticleEffect(me, "TinyRedExplode")
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entity_setUpdateCull(me, 3000)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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function dieNormal(me)
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if chance(5) then
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spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
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end
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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v.ld = v.ld - dt
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if v.ld < 0 then
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v.ld = v.mld
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local l = createQuad("Naija/LightFormGlow", 13)
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local r = 1
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local g = 1
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local b = 1
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if v.note ~= -1 then
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r, g, b = getNoteColor(v.note)
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r = r*0.5 + 0.5
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g = g*0.5 + 0.5
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b = b*0.5 + 0.5
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end
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quad_setPosition(l, entity_getPosition(me))
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quad_scale(l, 1.5, 1.5)
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quad_alpha(l, 0)
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quad_alpha(l, 1, 0.5)
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quad_color(l, r, g, b)
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quad_delete(l, 4)
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quad_color(v.glow, r, g, b, 0.5)
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end
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--entity_doCollisionAvoidance(me, dt, 8, 0.2)
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entity_doCollisionAvoidance(me, dt, 4, 0.8)
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
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if v.excited > 0 then
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v.excited = v.excited - dt
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if v.excited < 0 then
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entity_addRandomVel(me, 500)
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end
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if entity_isTargetInRange(me, 256) then
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entity_moveAroundTarget(me, dt, 1000)
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else
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entity_moveTowardsTarget(me, dt, 400)
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end
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end
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if not entity_isRotating(me) then
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entity_rotateToVel(me, 0.2)
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end
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quad_setPosition(v.glow, entity_getPosition(me))
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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elseif entity_isState(me, STATE_DEAD) then
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quad_delete(v.glow, 1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, n)
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v.note = n
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v.excited = 10
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--entity_rotate(me, entity_getRotation(me)+360, 0.5, 0, 0, 1)
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quad_scale(v.glow, 2, 2)
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quad_scale(v.glow, 4, 4, 0.5, 1, 1, 1)
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entity_setMaxSpeedLerp(me, 1.25)
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entity_setMaxSpeedLerp(me, 1, 3)
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end
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function songNoteDone(me, note)
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v.excited = 3
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end
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function song(me, song)
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end
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function activate(me)
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end
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