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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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113
game_scripts/scripts/include/collectiblecostumetemplate.lua
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113
game_scripts/scripts/include/collectiblecostumetemplate.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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-- generic collectible costume
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dofile("scripts/include/collectibletemplate.lua")
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v.on = false
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v.cname = ""
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function v.commonInit2(me, gfx, flag, costumeName)
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v.commonInit(me, gfx, flag, true)
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v.cname = costumeName
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entity_setEntityLayer(me, -1)
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-- cached now
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loadSound("ChangeClothes1")
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loadSound("ChangeClothes2")
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end
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function update(me, dt)
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v.commonUpdate(me, dt)
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if entity_isState(me, STATE_COLLECTEDINHOUSE) then
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if getCostume() == v.cname then
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if v.on then
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entity_alpha(me, 0.5)
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v.on = false
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end
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else
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if not v.on then
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entity_alpha(me, 1)
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v.on = true
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end
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end
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end
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end
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function enterState(me, state)
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v.commonEnterState(me, state)
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if entity_isState(me, STATE_COLLECTEDINHOUSE) then
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entity_setActivation(me, AT_CLICK, 32, 700)
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end
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end
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function activate(me)
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if entity_isState(me, STATE_COLLECTEDINHOUSE) then
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-- go to changing area
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if not isForm(FORM_NORMAL) then
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changeForm(FORM_NORMAL)
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end
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local node = getNode("CHANGE")
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avatar_fallOffWall()
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watch(0.5)
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entity_swimToNode(getNaija(), node)
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entity_watchForPath(getNaija())
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entity_idle(getNaija())
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entity_setColor(getNaija(), 0.01, 0.01, 0.01, 1)
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watch(0.5)
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entity_animate(getNaija(), "changeCostume")
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watch(1)
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playSfx("ChangeClothes1")
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watch(1)
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playSfx("ChangeClothes2")
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watch(1.2)
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watch(0.6)
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playSfx("ChangeClothes1")
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if getCostume() == v.cname then
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setCostume("")
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else
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setCostume(v.cname)
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end
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while entity_isAnimating(getNaija()) do
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watch(FRAME_TIME)
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end
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watch(0.5)
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-- change
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--watch(0.5)
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entity_setColor(getNaija(), 1, 1, 1, 0.5)
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entity_swimToNode(getNaija(), getNode("CHANGEEXIT"))
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entity_watchForPath(getNaija())
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if chance(50) then
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emote(EMOTE_NAIJAGIGGLE)
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end
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end
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end
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function exitState(me, state)
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v.commonExitState(me, state)
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end
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