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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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193
game_scripts/scripts/include/healthupgradetemplate.lua
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193
game_scripts/scripts/include/healthupgradetemplate.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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local NOTE_TIME = 2.5
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v.myNote = 0
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v.timingNote = false
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v.noteTimer = 0
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v.core = 0
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v.shell1 = 0
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v.shell2 = 0
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v.glow = 0
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v.myID = 0
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local STATE_SHAKE = 1000
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local function glowNormal(me)
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bone_alpha(v.glow, 0.3)
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bone_alpha(v.glow, 0.4, 1, -1, 1, 1)
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bone_scale(v.glow, 6, 6)
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bone_scale(v.glow, 8, 8, 1, -1, 1, 1)
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end
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local function glowSinging(me)
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bone_alpha(v.glow, 0.5)
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bone_alpha(v.glow, 0.7, 0.2, -1, 1, 1)
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bone_scale(v.glow, 6, 6)
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bone_scale(v.glow, 24, 24, 0.2, -1, 1, 1)
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end
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function v.commonInit(me, id)
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-- set color based on note
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setupEntity(me, "", "")
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "HealthUpgrade")
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v.core = entity_getBoneByName(me, "Core")
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v.shell1 = entity_getBoneByName(me, "Shell1")
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v.shell2 = entity_getBoneByName(me, "Shell2")
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v.glow = entity_getBoneByName(me, "Glow")
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if id == 0 then
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v.myNote = 0
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elseif id == 1 then
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v.myNote = 2
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elseif id == 2 then
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v.myNote = 4
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elseif id == 3 then
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v.myNote = 6
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elseif id == 4 then
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v.myNote = 1
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end
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v.myID = id
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bone_setColor(v.core, getNoteColor(v.myNote))
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bone_setColor(v.shell1, getNoteColor(v.myNote))
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bone_setColor(v.shell2, getNoteColor(v.myNote))
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bone_setBlendType(v.glow, BLEND_ADD)
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bone_setColor(v.glow, getNoteColor(v.myNote))
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glowNormal(me)
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entity_scale(me, 0.6, 0.6)
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entity_setState(me, STATE_IDLE)
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entity_setEntityLayer(me, -1)
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end
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function postInit(me)
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--if entity_isFlag(me, 1) then
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if isFlag(FLAG_HEALTHUPGRADES + v.myID, 1) then
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entity_delete(me)
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end
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--end
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end
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v.incut = false
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function update(me, dt)
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if v.incut then return end
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if entity_isState(me, STATE_OPENED) then
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if entity_isEntityInRange(me, getNaija(), 64) then
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v.incut = true
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playSfx("HealthUpgrade-Collect")
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spawnParticleEffect("HealthUpgradeReceived", entity_getPosition(me))
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setFlag(FLAG_HEALTHUPGRADES + v.myID, 1)
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upgradeHealth()
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setSceneColor(1, 1, 1, 4)
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entity_idle(getNaija())
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watch(3)
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if isFlag(FLAG_FIRSTHEALTHUPGRADE, 0) then
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voice("Naija_HealthUpgrade")
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setFlag(FLAG_FIRSTHEALTHUPGRADE, 1)
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else
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voice("naija_healthupgrade2")
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end
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entity_delete(me)
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end
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elseif entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then
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entity_setState(me, STATE_OPENED)
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else
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if v.timingNote then
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v.noteTimer = v.noteTimer + dt
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if v.noteTimer > NOTE_TIME then
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v.noteTimer = 0
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v.timingNote = false
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entity_setState(me, STATE_OPEN)
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end
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end
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end
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end
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function songNote(me, note)
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if entity_getAlpha(me) < 1 then return end
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if entity_isState(me, STATE_OPEN) or entity_isState(me, STATE_OPENED) then return end
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if note == v.myNote then
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entity_setState(me, STATE_SHAKE)
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v.timingNote = true
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v.noteTimer = 0
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else
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v.timingNote = false
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end
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v.timer = 0
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end
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function songNoteDone(me, note, len)
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if entity_isState(me, STATE_OPEN) or entity_isState(me, STATE_OPENED) then return end
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if v.timingNote and note == v.myNote then
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if not entity_isState(me, STATE_OPEN) then
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entity_setState(me, STATE_IDLE)
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end
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end
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end
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function enterState(me, state)
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--debugLog("HU enterState!")
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if entity_isState(me, STATE_IDLE) then
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if v.shell1 ~= 0 and v.shell2 ~= 0 then
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bone_alpha(v.shell1, 0)
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bone_alpha(v.shell2, 0)
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end
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v.timingNote = false
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v.noteTimer = 0
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entity_animate(me, "idle", LOOP_INF)
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glowNormal(me)
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elseif entity_isState(me, STATE_SHAKE) then
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glowSinging(me)
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entity_animate(me, "shake", LOOP_INF)
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elseif entity_isState(me, STATE_OPEN) then
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bone_alpha(v.core, 0.01, 0.5)
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bone_alpha(v.shell1, 1, 0.1)
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bone_alpha(v.shell2, 1, 0.1)
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entity_animate(me, "open")
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local r, g, b = getNoteColor(v.myNote)
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setSceneColor(r, g, b, 2)
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playSfx(getNoteName(v.myNote, "low-"))
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end
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end
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function exitState(me, state)
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end
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