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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
86
game_scripts/scripts/include/sealtemplate.lua
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86
game_scripts/scripts/include/sealtemplate.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.flag = 0
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v.node = 0
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v.gfx = ""
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function v.commonInit(me, g, f)
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v.gfx = g
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v.flag = f
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setupEntity(me, v.gfx)
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entity_setEntityType(me, ET_NEUTRAL)
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--[[
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if not isFlag(v.flag, 0) then
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entity_alpha(me, 0)
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end
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]]--
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entity_setWeight(me, 200)
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if isFlag(v.flag, 0) then
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debugLog("SETTING MOVABLE to TRUE")
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entity_setProperty(me, EP_MOVABLE, true)
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else
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entity_setProperty(me, EP_MOVABLE, false)
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end
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--entity_setActivation(me, AT_CLICK, 512, 32)
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end
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function hitSurface(me)
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end
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function update(me, dt)
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if v.node == 0 then
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v.node = entity_getNearestNode(me, v.gfx)
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end
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if isFlag(v.flag, 0) then
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entity_updateMovement(me, dt)
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local x = node_x(v.node)
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local y = node_y(v.node)
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--debugLog(string.format("node(%d, %d)", x, y))
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if entity_isPositionInRange(me, x, y, 64) then
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--debugLog("IN RANGE!")
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entity_stopPull(me)
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entity_setProperty(me, EP_MOVABLE, false)
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setFlag(v.flag, 1)
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end
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else
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entity_setPosition(me, node_x(v.node), node_y(v.node))
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end
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end
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function activate(me)
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--[[
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if isFlag(v.flag, 0) then
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entity_alpha(me, 0, 1)
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spawnParticleEffect("Collect", entity_x(me), entity_y(me))
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setFlag(v.flag, 1)
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entity_setActivation(me, AT_NONE)
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end
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]]--
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end
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function enterState(me, state)
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end
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function exitState(me, state)
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end
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