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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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178
game_scripts/scripts/maps/map_forestvision.lua
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178
game_scripts/scripts/maps/map_forestvision.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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function init()
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setCutscene(1,1)
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toggleDamageSprite(false)
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fade2(0, 1, 1, 1, 1)
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--return
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setOverrideVoiceFader(0.6)
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entity_setPosition(getNaija(), 0, 0)
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local camDummy = createEntity("Empty")
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local cam1 = getNode("CAM1")
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local cam2 = getNode("CAM2")
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local cam3 = getNode("CAM3")
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local campan1 = getNode("CAMPAN1")
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local campan2 = getNode("CAMPAN2")
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local campan3 = getNode("CAMPAN3")
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local camdestroy1 = getNode("CAMDESTROY1")
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local camdestroy2 = getNode("CAMDESTROY2")
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-- 1
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overrideZoom(1)
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entity_warpToNode(camDummy, cam1)
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cam_toEntity(camDummy)
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watch(0.5)
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fade2(0, 0, 1, 1, 1)
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fadeIn(1)
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watch(1)
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local n = getNaija()
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entity_setPosition(n, 0, 0)
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playMusicOnce("DruniadDance")
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entity_setPosition(camDummy, node_x(cam2), node_y(cam2), 10, 0, 0, 1)
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overrideZoom(0.8, 10.1)
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watch(4)
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while entity_isInterpolating(camDummy) do
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watch(FRAME_TIME)
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end
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entity_setPosition(camDummy, node_x(cam3), node_y(cam3), 5, 0, 0, 1)
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overrideZoom(0.5, 11)
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while entity_isInterpolating(camDummy) do
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watch(FRAME_TIME)
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end
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fade2(1, 1, 1, 1, 1)
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watch(1)
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--2
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overrideZoom(1)
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entity_warpToNode(camDummy, campan1)
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cam_toEntity(camDummy)
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watch(0.5)
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entity_setPosition(camDummy, node_x(campan2), node_y(campan2), 16, 0, 0, 1)
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overrideZoom(0.5, 21)
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fade2(0, 1, 1, 1, 1)
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watch(1)
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watch(7)
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voice("Naija_Vision_Forest")
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watch(8)
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entity_setPosition(camDummy, node_x(campan3), node_y(campan3), 11, 0, 0, 1)
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watch(10)
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fade2(1, 1)
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watch(1)
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--3
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overrideZoom(1)
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entity_warpToNode(camDummy, camdestroy1)
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cam_toEntity(camDummy)
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watch(0.5)
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entity_setPosition(camDummy, node_x(camdestroy2), node_y(camdestroy2), 10, 0, 0, 0)
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overrideZoom(0.5, 8)
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fade2(0, 1)
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watch(1)
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shakeCamera(20, 10)
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for i = 1,(8/FRAME_TIME) do
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local x, y = getScreenCenter()
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local node = getNode("DESTROY")
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local ent = getFirstEntity()
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while ent ~= 0 do
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if not entity_isState(ent, STATE_DONE) and node_isEntityIn(node, ent) and entity_x(ent) < x+200 then
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entity_setState(ent, STATE_DONE)
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end
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ent = getNextEntity()
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end
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watch(FRAME_TIME)
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end
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fade2(1, 4)
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watch(4)
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fade2(0, 0.1)
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toggleBlackBars(1)
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showImage("Visions/Forest/00")
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--[[
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voice("")
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watchForVoice()
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]]--
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watch(10)
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hideImage()
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overrideZoom(1, 7)
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watch(4)
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changeForm(FORM_NATURE)
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watch(3)
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setOverrideVoiceFader(-1)
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setCutscene(0)
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voice("Naija_Song_NatureForm")
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loadMap("Tree02", "NAIJADONE")
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--[[
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fade2(0, 0.5, 1, 1, 1)
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cam_toEntity(n)
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]]--
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end
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