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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
173
game_scripts/scripts/maps/map_lucien.lua
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173
game_scripts/scripts/maps/map_lucien.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.doScene = true
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v.debugEnd = false
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function init()
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fade2(0, 1, 1, 1, 1)
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loadSound("mother")
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loadSound("proploop")
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loadSound("airship-engineloop")
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loadSound("airship-boost")
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loadSound("airship-onboard")
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if v.doScene then
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local ship = getEntity("airship")
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local start = getNode("naijastart")
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local l1 = getNode("l1")
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local lu = getEntity("lucien")
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entity_setPosition(getNaija(), node_x(start), node_y(start))
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local camDummy = createEntity("Empty")
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overrideZoom(1.2)
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entity_animate(lu, "crystal", -1)
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cam_toNode(l1)
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watch(1)
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entity_animate(lu, "crystal", -1)
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playMusicOnce("lucien")
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watch(4)
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overrideZoom(0.9, 10)
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fade(0, 3)
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watch(3)
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spawnParticleEffect("spiritbeacon", node_x(l1), node_y(l1))
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playSfx("spirit-beacon")
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watch(0.5)
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entity_animate(lu, "idle", -1)
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playSfx("spirit-return")
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watch(0.5)
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playSfx("mother")
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--centerText("...mother...")
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watch(2)
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fade(1, 3)
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watch(3)
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--centerText("")
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cam_toNode(getNode("ship"))
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watch(2)
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overrideZoom(0.9)
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overrideZoom(0.6, 10)
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local sfx = playSfx("proploop", 0, 0.1)
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fade(0, 3)
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watch(3)
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watch(3)
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fade(1, 3)
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watch(3)
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fadeSfx(sfx, 3)
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cam_toNode(getNode("l2"))
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watch(1)
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overrideZoom(1.0, 10)
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fade(0, 3)
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watch(3)
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watch(3)
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fade(1, 3)
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watch(3)
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watch(4)
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cam_toEntity(ship)
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-- get out of water
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watch(2)
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playSfx("splash-outof")
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watch(1)
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playSfx("airship-onboard")
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watch(2.2)
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local engineLoop = playSfx("airship-engineloop", 0, 0.4)
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entity_fh(lu)
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entity_animate(lu, "fly", -1)
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entity_msg(ship, "attach", lu)
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watch(1)
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playMusicOnce("flyaway")
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overrideZoom(0.55)
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overrideZoom(0.3, 30)
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local flyNode = getNode("fly")
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entity_setPosition(ship, node_x(flyNode), node_y(flyNode), 30, 0, 0, 1)
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sfx = playSfx("proploop", 0, 0.2)
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playSfx("airship-boost")
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local node = getNode("airshipboost")
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spawnParticleEffect("tinyredexplode", node_x(node), node_y(node))
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fade(0, 3)
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watch(3)
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watch(6)
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fadeSfx(sfx, 20)
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fadeSfx(engineLoop, 20)
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watch(4)
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centerText("To Be Continued...")
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watch(4)
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fade(1, 4)
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watch(4)
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fade2(1, 1, 0, 0, 0)
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watch(4)
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if v.debugEnd then
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fade(0, 1)
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cam_toEntity(getNaija())
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else
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setFlag(FLAG_SKIPSECRETCHECK, 1)
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loadMap("thirteenlair")
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end
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end
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end
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