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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
129
game_scripts/scripts/maps/map_secret03.lua
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129
game_scripts/scripts/maps/map_secret03.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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--function ASDFASFD end end end end
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function init()
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local n = getNaija()
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local node = getNode("INSIDE")
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entity_setPosition(n, node_x(node), node_y(node))
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overrideZoom(0.9)
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fade(0, 0)
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local start = getNode("SKY1")
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local camDummy = createEntity("Empty")
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cam_toEntity(camDummy)
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entity_setPosition(camDummy, node_x(start), node_y(start)-400)
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entity_setPosition(camDummy, node_x(start), node_y(start), 7, 0, 0, 1)
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--cam_toNode()
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watch(1)
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fade2(0, 1, 1, 1, 1)
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watch(1)
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watch(4)
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fade2(1, 1, 1, 1, 1)
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watch(1)
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cam_toNode(getNode("NAIJALICAM"))
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watch(1)
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fade2(0, 1, 1, 1, 1)
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--watch(0.5)
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local li = getEntity("YoungLi")
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local naija = getEntity("NaijaChild")
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local sx, sy = entity_getPosition(li)
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entity_setPosition(li, entity_x(li)-1024, entity_y(li), -100, 0, 0, 1)
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fadeIn(1)
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watch(1)
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watch(4)
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fade2(1, 1, 1, 1, 1)
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watch(1)
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entity_setPosition(li, sx, sy, 0.1)
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entity_setState(li, STATE_ON)
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cam_toEntity(naija)
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watch(1)
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--entity_swimToNode(naija, getNode("NAIJATO"))
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local node = getNode("NAIJATO")
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entity_animate(naija, "swim", -1)
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entity_setPosition(naija, node_x(node), node_y(node), 6, 0, 0, 1)
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entity_rotate(naija, 45, 1, 0, 0, 1)
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fade2(0, 1, 1, 1, 1)
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watch(1)
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entity_rotate(naija, 0, 6, 0, 0, 1)
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--entity_watchForPath(naija)
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while entity_isInterpolating(naija) do
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watch(FRAME_TIME)
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end
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entity_flipToEntity(naija, li)
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entity_animate(naija, "idle", -1)
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cam_toNode(getNode("NAIJATO"))
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watch(1)
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-- li surprise
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entity_setState(li, STATE_OFF)
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-- look up
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entity_animate(naija, "wave", 0, 2)
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watch(4)
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entity_animate(naija, "inspect", 0, 2)
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watch(2)
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playSfx("NaijaChildGiggle")
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entity_animate(naija, "giggle", 6, 2)
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watch(2)
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-- naija leaves
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entity_swimToNode(naija, getNode("NAIJAOUT"))
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watch(2)
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-- li thoughtful
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entity_setState(li, STATE_ATTACK)
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watch(4)
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fade2(1, 2)
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watch(2)
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loadMap("Veil02", "SECRET03")
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--cam_toEntity(n)
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end
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