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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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133
game_scripts/scripts/maps/node_finalbossdeath.lua
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133
game_scripts/scripts/maps/node_finalbossdeath.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.ent = 0
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v.incut = false
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function init(me)
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v.ent = node_getNearestEntity(me, "CreatorForm6")
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loadSound("creatorform6-die3")
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end
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local function flash()
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fade(1, 0, 1, 1, 1)
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fade(0, 1, 1, 1, 1)
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end
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function update(me, dt)
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if v.incut then return end
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v.incut = true
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if entity_isState(v.ent, STATE_TRANSITION) then
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local vision = getNode("VISION")
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local visionNaija = getNode("VISIONNAIJA")
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local n = getNaija()
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changeForm(FORM_NORMAL)
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entity_setInvincible(n)
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entity_setPosition(v.ent, entity_x(v.ent), entity_y(v.ent), 0.01)
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disableInput()
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entity_idle(n)
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entity_heal(n, 999)
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watch(1)
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entity_flipToEntity(n, v.ent)
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playMusicOnce("EndingPart1")
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overrideZoom(0.8)
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overrideZoom(0.7, 5)
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fade(1, 0.01, 1, 1, 1)
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fade(0, 5, 1, 1, 1)
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entity_msg(v.ent, "eye")
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entity_setAnimLayerTimeMult(v.ent, 0, 1.2)
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entity_setPosition(v.ent, entity_x(v.ent)+600, entity_y(v.ent), 7)
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playSfx("creatorform6-die3", 0, 0.2)
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flash() entity_animate(v.ent, "die1", -1)
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watch(5)
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flash()
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overrideZoom(0.5, 2)
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entity_msg(v.ent, "neck")
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watch(3)
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overrideZoom(0.4, 5)
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entity_setAnimLayerTimeMult(v.ent, 0, 4)
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flash() entity_animate(v.ent, "die2", -1)
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shakeCamera(5, 5)
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watch(5)
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overrideZoom(0.3, 9)
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entity_setAnimLayerTimeMult(v.ent, 0, 0.5)
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playSfx("creatorform6-die3")
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flash() entity_animate(v.ent, "die3", 0)
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shakeCamera(8, 4)
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watch(4)
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shakeCamera(15, 4)
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watch(4)
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--entity_setStateTime(v.ent, 0.01)
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fade(1, 0.5, 1,1,1)
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entity_setState(v.ent, STATE_WAIT)
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watch(0.5)
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entity_update(v.ent, 0)
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entity_setPosition(n, node_x(visionNaija), node_y(visionNaija))
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cam_toNode(vision)
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local kid = node_getNearestEntity(me, "CC_EndOfGame")
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entity_color(kid, 0, 0, 0)
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entity_color(n, 0, 0, 0)
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overrideZoom(1)
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watch(2)
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overrideZoom(1)
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fade(0, 1, 1, 1, 1)
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watch(3)
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watch(1)
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entity_setPosition(kid, entity_x(n)+34, entity_y(n)+8, 4, 0, 0, 1)
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watch(3)
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entity_animate(kid, "hug")
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fade2(1, 2, 1, 1, 1)
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watch(2)
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--[[
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fade(0, 2, 1,1,1)
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watch(2)
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--entity_setStateTime(me, 28 - 22)
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watch(6)
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]]--
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entity_setStateTime(v.ent, 0.01)
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loadMap("eric")
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--jumpState("credits")
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end
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v.incut = false
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end
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