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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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159
game_scripts/scripts/maps/node_miasecretend.lua
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159
game_scripts/scripts/maps/node_miasecretend.lua
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@ -0,0 +1,159 @@
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.done = false
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v.bone_body = 0
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v.match = false
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v.mia = 0
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v.n = 0
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function init(me)
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v.n = getNaija()
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end
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function update(me, dt)
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if v.match then
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-- float with
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if v.bone_body == 0 then
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v.bone_body = entity_getBoneByName(v.mia, "Body")
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end
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local bx, by = bone_getWorldPosition(v.bone_body)
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entity_setPosition(v.n, entity_x(v.n), by)
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end
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if not v.done and node_isEntityIn(me, getNaija()) then
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v.done = true
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local cam = getNode("cam")
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local cam2 = getNode("cam2")
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local naija2 = getNode("naija2")
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entity_idle(v.n)
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changeForm(FORM_NORMAL)
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watch(0.5)
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entity_idle(v.n)
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fade2(1, 0.5)
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watch(0.5)
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overrideZoom(0.9)
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-- do the secret ending!
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local thir = createEntity("13_progression")
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v.mia = createEntity("mia")
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entity_offset(thir, 0, 40)
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entity_warpToNode(v.n, getNode("naija"))
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entity_warpToNode(thir, getNode("mia"))
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entity_warpToNode(v.mia, getNode("mia"))
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entity_flipToEntity(v.mia, v.n)
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entity_flipToEntity(thir, v.n)
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entity_flipToEntity(v.n, v.mia)
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entity_alpha(v.mia, 0)
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fadeIn(1)
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fade2(0, 1, 0, 0, 0)
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watch(1)
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watch(1)
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watch(0.5)
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--cam_toEntity(v.mia)
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cam_toNode(cam)
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watch(0.5)
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playSfx("spirit-beacon")
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spawnParticleEffect("SpiritBeacon", entity_x(v.mia), entity_y(v.mia))
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fade2(1,0.2,1,1,1) watch(0.2)
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fade2(0,0.2,1,1,1) watch(0.2)
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playSfx("mia-appear")
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entity_alpha(thir, 0.1, 3)
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entity_alpha(v.mia, 1, 3)
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watch(2.8)
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fade2(1,0.2,1,1,1) watch(0.2)
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fade2(0,0.8,1,1,1)
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entity_setPosition(thir, 0, 0)
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voice("mia-and-naija")
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watch(22)
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--22
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fade2(1, 0.5)
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--cam_toNode(cam)
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watch(0.5)
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entity_setPosition(v.n, node_x(naija2), node_y(naija2))
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overrideZoom(1.2)
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entity_animate(v.mia, "hug", -1, 1)
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entity_animate(v.n, "hugLi", -1, 3)
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v.match = true
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cam_toNode(cam2)
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watch(0.5)
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--23
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fade2(0, 0.5)
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watch(1)
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--24
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watch(7)
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-- 31 "I..."
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watch(1)
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-- 32 "I killed him.."
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watch(2)
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-- 34 "but he was just a little boy"
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-- 33
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watch(27)
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-- 01:00
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watch(60+12)
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-- (02:14)
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fade(1, 4)
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watchForVoice()
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fade2(1, 1, 1, 1, 1)
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watch(1)
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--goToTitle()
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loadMap("lucien")
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end
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end
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