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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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138
game_scripts/scripts/maps/node_sleep.lua
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138
game_scripts/scripts/maps/node_sleep.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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function init(me)
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node_setCursorActivation(me, true)
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end
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local function visions(me)
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if isFlag(FLAG_VISION_ENERGYTEMPLE, 1) and isFlag(FLAG_ENERGYBOSSDEAD, 0) then
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vision("EnergyTemple", 3)
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playSfx("VisionWakeup")
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return true
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end
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return false
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end
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function activate(me)
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local n = getNaija()
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avatar_fallOffWall()
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--watch(0.2)
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entity_idle(n)
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if getForm() ~= FORM_NORMAL then
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watch(0.5)
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changeForm(FORM_NORMAL)
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watch(0.5)
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end
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local li = 0
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if hasLi() then
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li = getLi()
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--entity_setState(li, STATE_IDLE, -1, 1)
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entity_setState(li, STATE_PUPPET, -1, 1)
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entity_flipToEntity(li, n)
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end
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if li ~= 0 then
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fade2(1, 0.5, 1, 1, 1)
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watch(0.5)
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entity_setState(li, STATE_PUPPET)
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entity_setPosition(li, entity_x(n), entity_y(n))
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fade2(0, 0.5, 1, 1, 1)
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end
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entity_rotate(n, 0, 0.1)
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esetv(n, EV_LOOKAT, 0)
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entity_swimToNode(n, me)
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entity_watchForPath(n)
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entity_setPosition(n, node_x(me), node_y(me), 0.1)
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entity_idle(n)
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if li ~= 0 then
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entity_clearVel(li)
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entity_setPosition(li, node_x(me), node_y(me)-10, 1)
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end
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setSceneColor(0.5, 0.5, 1, 3)
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entity_animate(n, "sleep", LOOP_INF)
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overrideZoom(1.25, 2)
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watch(1)
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if li ~= 0 then
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entity_offset(li, 0, 0)
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entity_setInternalOffset(li, 0, 0)
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entity_clearVel(li)
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entity_setPosition(li, node_x(me), node_y(me),0.1)
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entity_animate(li, "sleep", -1)
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end
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emote(EMOTE_NAIJASADSIGH)
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fadeOutMusic(1)
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fadeOut(1)
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watch(1)
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entity_heal(getNaija(), 999)
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cureAllStatus()
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watch(2)
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if not visions(me) then
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watch(2)
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fadeIn(1)
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watch(1)
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while (not isLeftMouse()) and (not isRightMouse()) do
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watch(FRAME_TIME)
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end
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end
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setSceneColor(1, 1, 1, 3)
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entity_idle(n)
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entity_addVel(n, 0, -200)
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overrideZoom(1, 1)
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--musicVolume(1, 1)
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updateMusic()
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esetv(n, EV_NOINPUTNOVEL, 0)
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if li ~= 0 then
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entity_setState(li, STATE_IDLE)
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end
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watch(1)
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esetv(n, EV_NOINPUTNOVEL, 1)
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overrideZoom(0)
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esetv(n, EV_LOOKAT, 1)
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end
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function update(me, dt)
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end
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