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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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70
game_scripts/scripts/maps/node_spawnspores.lua
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70
game_scripts/scripts/maps/node_spawnspores.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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v.n = 0
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v.sz = 64
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v.delay = 0
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function init(me)
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v.n = getNaija()
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end
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local function spawnSpore(x, y)
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-- SLOW have to load a script each time
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createSpore(x, y)
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--[[
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local ent = createEntity("Spore", "", x, y)
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local e = entity_getNearestEntity(ent, "Spore")
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if e ~= 0 then
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if entity_isEntityInRange(ent, e, v.sz/2) then
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entity_delete(ent)
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end
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end
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]]--
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end
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function update(me, dt)
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v.delay = v.delay - dt
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if v.delay < 0 then
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if node_isEntityIn(me, v.n) then
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-- spawn around on a grid
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local x, y = entity_getPosition(v.n)
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x = math.floor(x / v.sz)
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y = math.floor(y / v.sz)
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x = x * v.sz + v.sz/2
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y = y * v.sz + v.sz/2
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local out = 4
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spawnSpore(x, y-v.sz*out)
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spawnSpore(x+v.sz*out, y-v.sz*out)
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spawnSpore(x-v.sz*out, y-v.sz*out)
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spawnSpore(x, y+v.sz*out)
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spawnSpore(x+v.sz*out, y+v.sz*out)
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spawnSpore(x-v.sz*out, y+v.sz*out)
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spawnSpore(x+v.sz*out, y)
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spawnSpore(x-v.sz*out, y)
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end
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v.delay = 0.5
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end
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end
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