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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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78
game_scripts/scripts/maps/node_whalelamppuzzlebrain.lua
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78
game_scripts/scripts/maps/node_whalelamppuzzlebrain.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.door = 0
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v.numNotes = 4
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v.curNote = 1
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function init(me)
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v.n = getNaija()
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v.l1 = getEntity("SongLamp3")
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v.l2 = getEntity("SongLamp2")
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v.l3 = getEntity("SongLamp7")
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v.l4 = getEntity("SongLamp1")
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v.door = node_getNearestEntity(me, "EnergyDoor")
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if isFlag(FLAG_WHALELAMPPUZZLE, 1) then
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entity_setState(v.door, STATE_OPENED)
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end
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end
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--[[
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if entity_isState(l1, STATE_ON) and entity_isState(l2, STATE_ON) and entity_isState(l3, STATE_ON)
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and entity_isState(l4, STATE_ON) then
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end
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]]--
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function activate(me, ent)
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if v.curNote == 1 and ent == v.l1 then
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v.curNote = v.curNote + 1
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elseif v.curNote == 2 and ent == v.l2 then
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v.curNote = v.curNote + 1
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elseif v.curNote == 3 and ent == v.l3 then
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v.curNote = v.curNote + 1
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elseif v.curNote == 4 and ent == v.l4 then
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v.curNote = v.curNote + 1
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else
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v.curNote = 1
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end
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if v.curNote > 4 then
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playSfx("Collectible")
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debugLog("DONE")
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setFlag(FLAG_WHALELAMPPUZZLE, 1)
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entity_setState(v.door, STATE_OPEN)
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v.curNote = 1
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end
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end
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function update(me, dt)
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end
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local function entityNumber(me, ent, num)
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if isFlag(FLAG_WHALELAMPPUZZLE, 1) then return end
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end
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