1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-25 17:53:47 +00:00

more node colors to indicate type of node:

green: with Lua script attached
purple: built-in effect, no Lua script attached
salmon: default (no effect, no script)
This commit is contained in:
fgenesis 2024-06-27 23:45:26 +02:00
parent 2373fd7170
commit 32168bae9f
3 changed files with 21 additions and 9 deletions

View file

@ -21,6 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Game.h"
#include "Avatar.h"
static const Vector DEFAULT_NODE_COLOR (1, 0.5f, 0.5f);
static const Vector SCRIPTED_NODE_COLOR(0.5f, 0.8f, 0.5f);
static const Vector BUILTIN_NODE_COLOR (1, 0.3f, 1);
Path::Path()
{
addType(SCO_PATH);
@ -54,6 +59,7 @@ Path::Path()
pauseFreeze = true;
activationRange = 800;
minimapIcon = 0;
editorColor = DEFAULT_NODE_COLOR;
}
void Path::clampPosition(Vector *pos, float radius)
@ -273,6 +279,9 @@ void Path::refreshScript()
amount = 0;
content.clear();
label.clear();
editorColor = DEFAULT_NODE_COLOR;
pathType = PATH_NONE;
bool builtin = false;
destroy();
@ -412,6 +421,7 @@ void Path::refreshScript()
is >> dummy >> vox >> re;
if (!re.empty())
replayVox = true;
builtin = true;
}
else if (label == "warp")
{
@ -437,6 +447,7 @@ void Path::refreshScript()
spawnEnemyDistance = 0;
is >> dummy >> spawnEnemyName >> spawnEnemyDistance >> spawnEnemyNumber;
neverSpawned = true;
builtin = true;
}
else if (label == "pe")
@ -444,11 +455,14 @@ void Path::refreshScript()
std::string dummy, particleEffect;
SimpleIStringStream is(name);
is >> dummy >> particleEffect;
setEmitter(particleEffect);
builtin = true;
}
if(script)
editorColor = SCRIPTED_NODE_COLOR;
else if(pathType != PATH_NONE || builtin)
editorColor = BUILTIN_NODE_COLOR;
}
void Path::setEmitter(const std::string& name)

View file

@ -113,6 +113,7 @@ public:
void refreshScript();
MinimapIcon *ensureMinimapIcon();
Vector editorColor;
bool updateFunction;
bool activateFunction;
bool cursorActivation;

View file

@ -46,10 +46,8 @@ void PathRender::onRender(const RenderState& rs) const
if (selidx == i)
glColor4f(1, 1, 1, 0.75f);
else if(p->hasScript())
glColor4f(0.5f, 0.8f, 0.5f, 0.75f);
else
glColor4f(1, 0.5f, 0.5f, 0.75f);
glColor4f(p->editorColor.x, p->editorColor.y, p->editorColor.z, 0.75f);
glBegin(GL_LINES);
for (size_t n = 0; n < p->nodes.size()-1; n++)
@ -61,8 +59,7 @@ void PathRender::onRender(const RenderState& rs) const
}
glEnd();
}
glLineWidth(1);
glLineWidth(1);
for (size_t i = 0; i < pathcount; i++)
{
@ -104,7 +101,7 @@ void PathRender::onRender(const RenderState& rs) const
}
}
Vector color = p->hasScript() ? Vector(0.5f, 0.8f, 0.5f) : Vector(1, 0.5f, 0.5f);
Vector color = p->editorColor;
float a = 0.75f;
if (!p->active)
{