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Implemnt AC_SET_PASS and AC_RESET_PASS bone commands

This commit is contained in:
fgenesis 2016-04-17 14:33:23 +02:00
commit 339490e3e9
3 changed files with 73 additions and 32 deletions

View file

@ -746,6 +746,8 @@ void AnimationEditor::update(float dt)
}
Vector ebdata;
int pass = 0;
int origpass = 0;
if (editingBone)
{
@ -753,11 +755,13 @@ void AnimationEditor::update(float dt)
ebdata.x = editingBone->position.x;
ebdata.y = editingBone->position.y;
ebdata.z = editingBone->rotation.z;
pass = editingBone->getRenderPass();
origpass = editingBone->originalRenderPass;
}
text->setText(os.str());
char t2buf[128];
sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %d", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint);
sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %d pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
text2->setText(t2buf);
if (core->mouse.buttons.middle)