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Remove RenderObject::collidePosition and related code

This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
This commit is contained in:
fgenesis 2016-05-07 00:47:45 +02:00
commit 35a3888c94
5 changed files with 5 additions and 21 deletions

View file

@ -2767,7 +2767,6 @@ void Game::generateCollisionMask(Quad *q, float overrideCollideRadius /* = 0 */)
#ifdef BBGE_BUILD_OPENGL
if (q->texture)
{
q->collidePosition = Vector(0,0,0);
if (overrideCollideRadius)
q->collideRadius = overrideCollideRadius;
else