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Remove RenderObject::collidePosition and related code
This was always (0, 0) and optionally used for bones if defined in skeletal files. None of the official skeletal files used this, so this should be safe to remove.
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5 changed files with 5 additions and 21 deletions
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@ -2767,7 +2767,6 @@ void Game::generateCollisionMask(Quad *q, float overrideCollideRadius /* = 0 */)
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#ifdef BBGE_BUILD_OPENGL
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if (q->texture)
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{
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q->collidePosition = Vector(0,0,0);
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if (overrideCollideRadius)
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q->collideRadius = overrideCollideRadius;
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else
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