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Remove RenderObject::collidePosition and related code
This was always (0, 0) and optionally used for bones if defined in skeletal files. None of the official skeletal files used this, so this should be safe to remove.
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5 changed files with 5 additions and 21 deletions
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@ -278,7 +278,7 @@ protected:
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int selectedBone;
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friend class AnimationLayer;
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std::vector<AnimationLayer> animLayers;
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Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false, const Vector &cp=Vector(0,0,0));
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Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false);
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void deleteBones();
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void onUpdate(float dt);
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};
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