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little enhancement to scene editor: show more entity details
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parent
c358c98256
commit
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1 changed files with 5 additions and 1 deletions
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@ -3318,12 +3318,16 @@ void SceneEditor::updateText()
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os << "entities (" << dsq->entities.size() << ")";
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os << "entities (" << dsq->entities.size() << ")";
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if (editingEntity)
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if (editingEntity)
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{
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{
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os.precision(1);
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os << std::fixed;
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os << " id: " << editingEntity->getID()
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os << " id: " << editingEntity->getID()
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<< " name: " << editingEntity->name
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<< " name: " << editingEntity->name
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<< " flag:" << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID())
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<< " flag:" << dsq->continuity.getEntityFlag(dsq->game->sceneName, editingEntity->getID())
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<< " fh:" << editingEntity->isfh()
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<< " fh:" << editingEntity->isfh()
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<< " fv:" << editingEntity->isfv()
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<< " fv:" << editingEntity->isfv()
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<< " state:" << editingEntity->getState();
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<< " state:" << editingEntity->getState()
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<< " et:" << editingEntity->getEntityType()
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<< " hp:" << editingEntity->health << "/" << editingEntity->maxHealth;
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}
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}
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break;
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break;
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case ET_PATHS:
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case ET_PATHS:
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