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restore debug.log output on non-win32 platforms
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parent
7d2b3965a9
commit
385d05f905
1 changed files with 2 additions and 2 deletions
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@ -864,7 +864,6 @@ const float SORT_DELAY = 10;
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Core::Core(const std::string &filesystem, int numRenderLayers, const std::string &appName, int particleSize, std::string userDataSubFolder)
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Core::Core(const std::string &filesystem, int numRenderLayers, const std::string &appName, int particleSize, std::string userDataSubFolder)
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: ActionMapper(), StateManager(), appName(appName)
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: ActionMapper(), StateManager(), appName(appName)
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{
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{
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_logOut.open((debugLogPath + "debug.log").c_str());
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sound = NULL;
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sound = NULL;
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screenCapScale = Vector(1,1,1);
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screenCapScale = Vector(1,1,1);
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timeUpdateType = TIMEUPDATE_DYNAMIC;
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timeUpdateType = TIMEUPDATE_DYNAMIC;
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@ -898,7 +897,8 @@ Core::Core(const std::string &filesystem, int numRenderLayers, const std::string
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#else
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#else
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debugLogPath = "";
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debugLogPath = "";
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#endif
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#endif
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_logOut.open((debugLogPath + "debug.log").c_str());
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debugLogActive = true;
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debugLogActive = true;
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debugLogTextures = true;
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debugLogTextures = true;
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