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Fix regression added in "Fix loading world map data when loading a mod's saved game" (459a41e1f6
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Loading world map data would reset the visited world map tiles. Also little fix in savegame loading: Load mod data before reset, so it knows we're preparing to load a mod.
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9e4fe3809e
commit
3bdb0d6bc6
1 changed files with 16 additions and 18 deletions
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@ -2553,12 +2553,26 @@ void Continuity::loadFileData(int slot, TiXmlDocument &doc)
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void Continuity::loadFile(int slot)
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{
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dsq->user.save();
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this->reset();
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knowsSong.clear(); // Adds shield song by default, which interferes with mods that don't start with it
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TiXmlDocument doc;
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loadFileData(slot, doc);
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TiXmlElement *startData = doc.FirstChildElement("StartData");
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if (startData)
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{
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if (startData->Attribute("mod"))
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{
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#ifdef AQUARIA_DEMO
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exit(-1);
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#else
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dsq->mod.load(startData->Attribute("mod"));
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#endif
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}
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}
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this->reset();
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knowsSong.clear(); // Adds shield song by default, which interferes with mods that don't start with it
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int versionMajor=-1, versionMinor=-1, versionRevision=-1;
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TiXmlElement *xmlVersion = doc.FirstChildElement("Version");
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if (xmlVersion)
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@ -2797,7 +2811,6 @@ void Continuity::loadFile(int slot)
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e2 = e2->NextSiblingElement("StringFlag");
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}
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TiXmlElement *startData = doc.FirstChildElement("StartData");
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if (startData)
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{
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int x = atoi(startData->Attribute("x"));
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@ -2811,15 +2824,6 @@ void Continuity::loadFile(int slot)
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//dsq->continuity.naijaModel = startData->Attribute("naijaModel");
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}
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if (startData->Attribute("mod"))
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{
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#ifdef AQUARIA_DEMO
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exit(-1);
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#else
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dsq->mod.load(startData->Attribute("mod"));
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#endif
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}
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if (startData->Attribute("form"))
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{
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dsq->continuity.form = FormType(atoi(startData->Attribute("form")));
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@ -2917,12 +2921,6 @@ void Continuity::loadFile(int slot)
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dsq->game->sceneToLoad = startData->Attribute("scene");
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//dsq->game->transitionToScene();
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}
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// Possibly mod-specific data the the continuity reset didn't catch
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loadSongBank();
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this->worldMap.load();
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loadTreasureData();
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stringBank.load();
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}
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void Continuity::setNaijaModel(std::string model)
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