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fix OT_INVISIBLE grid not reconstructing properly on map load

This commit is contained in:
fgenesis 2024-07-08 01:53:53 +02:00
parent d4b80525a9
commit 3cb64459f3

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@ -1795,10 +1795,10 @@ next_SE:
if(toSpawn.size())
spawnEntities(&toSpawn[0], toSpawn.size());
this->reconstructGrid(true);
findMaxCameraValues();
this->reconstructGrid(true);
return true;
}