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fix OT_INVISIBLE grid not reconstructing properly on map load
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1 changed files with 2 additions and 2 deletions
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@ -1795,10 +1795,10 @@ next_SE:
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if(toSpawn.size())
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if(toSpawn.size())
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spawnEntities(&toSpawn[0], toSpawn.size());
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spawnEntities(&toSpawn[0], toSpawn.size());
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this->reconstructGrid(true);
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findMaxCameraValues();
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findMaxCameraValues();
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this->reconstructGrid(true);
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return true;
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return true;
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}
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}
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