mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
Hopefully fix build against SDL 1.2. Does not yet run!
Also: Recently introduced key names in usersettings.xml will no longer work. But this should automatically detect key names as they used to be, and convert automatically. Needs testing.
This commit is contained in:
parent
4095fde219
commit
3dda97d32a
14 changed files with 461 additions and 51 deletions
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@ -910,6 +910,7 @@ This build is not yet final, and as such there are a couple things lacking. They
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SDL_Init(SDL_INIT_VIDEO);
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if (fullscreen && !sdlVideoModeOK(user.video.displayindex, user.video.resx, user.video.resy, user.video.bits))
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{
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#ifdef BBGE_BUILD_SDL2
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SDL_DisplayMode mode, closest;
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mode.format = 0;
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mode.driverdata = 0;
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@ -923,11 +924,13 @@ This build is not yet final, and as such there are a couple things lacking. They
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user.video.hz = closest.refresh_rate;
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}
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else
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#endif
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{
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// maybe we can force a sane resolution if SetVideoMode is going to fail...
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user.video.resx = 800;
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user.video.resy = 600;
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user.video.hz = 60;
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user.video.bits = 32;
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user.video.displayindex = 0;
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if (!sdlVideoModeOK(0, user.video.resx, user.video.resy, user.video.bits))
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fullscreen = false; // last chance.
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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ActionMapper.h"
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#include "Core.h"
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#include "SDL.h"
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#include "LegacyKeycodes.h"
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static std::string inputcode2string(int k)
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@ -31,17 +32,15 @@ static std::string inputcode2string(int k)
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return std::string();
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if(k < KEY_MAXARRAY)
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{
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const char *name;
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#ifdef BBGE_BUILD_SDL2
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name = SDL_GetScancodeName((SDL_Scancode)k);
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#else
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name = SDL_GetKeyName((SDLKey)k);
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#endif
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if(name)
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return name;
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// See parseKey() below
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std::stringstream os;
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os << "K:" << k;
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os << "K:";
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#ifdef BBGE_BUILD_SDL2
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int keycode = SDL_GetKeyFromScancode((SDL_Scancode)k);
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os << keycode << "," << k;
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#else
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os << k;
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#endif
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return os.str();
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}
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@ -149,11 +148,37 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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return inputcode2string(k);
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}
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#ifndef BBGE_BUILD_SDL2
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static bool s_needKeyTabInit = false;
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std::map<std::string, SDLKey> s_keyNameMap;
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// two comma-separated ints
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// first is the keycode, second the scancode
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// (Keymap-independent) Scancodes are used when built with SDL2 support and specified
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// (Keymap-dependent) Keycode is used otherwise
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static int parseKey(const char *ks)
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{
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int k = 0;
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#ifdef BBGE_BUILD_SDL2
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if(const char *comma = strchr(ks, ','))
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{
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k = atoi(comma + 1);
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if(k && k < KEY_MAXARRAY)
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return k;
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}
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#endif
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// Use the keycode
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k = atoi(ks);
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if(k < KEY_MAXARRAY)
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{
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#ifdef BBGE_BUILD_SDL2
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// But when we're on SDL2, don't forget to turn they keycode back into a scancode, since we work with scancodes internally
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k = SDL_GetScancodeFromKey(k);
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#endif
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return k;
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}
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return 0;
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}
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int getStringToInputCode(const std::string& s)
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{
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if(s == "LMB")
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@ -163,7 +188,7 @@ int getStringToInputCode(const std::string& s)
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if(s == "MMB")
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return MOUSE_BUTTON_MIDDLE;
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if(!strncmp(s.c_str(), "K:", 2))
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return atoi(s.c_str() + 2);
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return parseKey(s.c_str() + 2);
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if(!strncmp(s.c_str(), "JB:", 3))
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return JOY_BUTTON_0 + atoi(s.c_str() + 3);
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if(!strncmp(s.c_str(), "MB:", 3))
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@ -181,11 +206,12 @@ int getStringToInputCode(const std::string& s)
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if(s == "NONE")
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return 0;
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#ifdef BBGE_BUILD_SDL2
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return SDL_GetScancodeFromName(underscoresToSpaces(s).c_str());
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#else
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return SDL_GetKeyFromName(underscoresToSpaces(s).c_str());
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#endif
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// Maybe we're upgrading from an old config?
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// Note that this returns 0 for "0", which was considered "no key"
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if(int k = getInputCodeFromLegacyName(s.c_str()))
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return k;
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return 0;
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}
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@ -8,6 +8,7 @@ class ActionSet;
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const unsigned mouseExtraButtons = 8;
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// *_END is non-inclusive!
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enum ActionButtonType
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{
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MOUSE_BUTTON_LEFT = KEY_MAXARRAY + 1,
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@ -126,7 +126,12 @@ void Core::reloadDevice()
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void Core::setup_opengl()
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{
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#ifdef BBGE_BUILD_SDL2
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assert(gGLctx);
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#else
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assert(gScreen);
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#endif
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glViewport(0, 0, width, height);
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@ -150,6 +155,11 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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{
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assert(lib_graphics);
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const int oldw = width;
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const int oldh = height;
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bool reloadRes = false;
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#ifdef BBGE_BUILD_SDL2
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const int oldDisplay = getDisplayIndex();
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assert(oldDisplay >= 0);
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if(display == -1)
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@ -174,11 +184,12 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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SDL_SetWindowPosition(gScreen, center, center);
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}
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const int oldw = width;
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const int oldh = height;
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const bool useDesktop = w == 0 || h == 0 || (oldw && w == -1 && oldh && h == -1 && _useDesktopResolution);
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#else
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const bool useDesktop = false;
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#endif
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const bool wasFullscreen = _fullscreen;
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if(hz == -1)
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@ -190,11 +201,13 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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if (vsync == -1)
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vsync = _vsync;
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#ifdef BBGE_BUILD_SDL2
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if(useDesktop)
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{
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w = displaymode.w;
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h = displaymode.h;
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}
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#endif
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if (w == -1)
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w = width;
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@ -209,9 +222,10 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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_fullscreen = fullscreen;
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_bpp = bpp;
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_refreshRate = hz;
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displaymode.refresh_rate = hz;
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#ifdef BBGE_BUILD_SDL2
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displaymode.refresh_rate = hz;
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if(vsync)
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{
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if(SDL_GL_SetSwapInterval(-1) != 0)
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@ -227,7 +241,6 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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SDL_SetWindowFullscreen(gScreen, 0);
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bool resize = true;
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bool reloadRes = false;
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bool maximize = true;
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if(useDesktop != _useDesktopResolution)
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{
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@ -245,7 +258,7 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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useh = oldh;
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maximize = false;
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}
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createWindow(usew, useh, useDesktop, false);
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createWindow(usew, useh, useDesktop, false, bpp);
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reloadRes = true;
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}
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@ -276,7 +289,7 @@ void Core::initGraphics(int w, int h, int fullscreen, int vsync, int bpp, int di
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if(resize && !fullscreen && !useDesktop)
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{
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if(w != oldw|| h != oldh)
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if(w != oldw || h != oldh)
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{
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SDL_SetWindowSize(gScreen, w, h);
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int c = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
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}
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}
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#else
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if(!resize)
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SDL_GetWindowSize(gScreen, &w, &h);
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# error FIXME: backport to support SDL 1.2
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#else
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if(w != oldw || h != oldh)
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{
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reloadRes = true; // Always reload resources on SDL 1.2, since it loses the GL context!
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createWindow(w, h, false, fullscreen, bpp);
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}
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#endif
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_useDesktopResolution = useDesktop;
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if(!resize)
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SDL_GetWindowSize(gScreen, &w, &h);
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updateWindowDrawSize(w, h);
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if(reloadRes)
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@ -525,8 +541,10 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n
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nestedMains = 0;
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afterEffectManager = 0;
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loopDone = false;
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#ifdef BBGE_BUILD_SDL2
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winPosX = SDL_WINDOWPOS_CENTERED;
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winPosY = SDL_WINDOWPOS_CENTERED;
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#endif
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core = this;
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for (int i = 0; i < KEY_MAXARRAY; i++)
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@ -866,20 +884,24 @@ bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, bool vsyn
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initIcon(gScreen);
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std::ostringstream os;
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os << "setting vsync: " << vsync;
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debugLog(os.str());
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#ifndef BBGE_BUILD_SDL2
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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#ifdef _DEBUG
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG);
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#endif
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#ifdef BBGE_BUILD_SDL2
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# ifdef _DEBUG
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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# endif
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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#else
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{
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std::ostringstream os;
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os << "setting vsync: " << vsync;
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync); // SDL 1.2 can't set this on an existing context
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debugLog(os.str());
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}
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#endif
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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createWindow(width, height, !width && !height, fullscreen);
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createWindow(width, height, !width && !height, fullscreen, bpp);
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if (SDL_GL_LoadLibrary(NULL) == -1)
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{
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return true;
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}
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void Core::createWindow(int w, int h, bool resizable, bool fullscreen)
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void Core::createWindow(int w, int h, bool resizable, bool fullscreen, int bpp)
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{
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#ifdef BBGE_BUILD_SDL2
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if(gScreen)
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@ -1039,7 +1061,7 @@ void Core::enumerateScreenModes()
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{
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if (modes[i]->w > modes[i]->h)
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{
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screenModes.push_back(ScreenMode(i, modes[i]->w, modes[i]->h, 0));
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screenModes.push_back(ScreenMode(i, modes[i]->w, modes[i]->h));
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}
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}
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}
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@ -486,7 +486,7 @@ protected:
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bool initInputLibrary();
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void initJoystickLibrary();
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bool initGraphicsLibrary(int w, int h, bool fullscreen, bool vsync, int bpp, int display, int hz);
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void createWindow(int w, int h, bool resizable, bool fullscreen);
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void createWindow(int w, int h, bool resizable, bool fullscreen, int bpp);
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void shutdownInputLibrary();
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void shutdownJoystickLibrary();
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void shutdownGraphicsLibrary();
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@ -122,6 +122,8 @@
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#else // BBGE_BUILD_SDL2
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// ------------- SDL 1.2 code path -----------------
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#include <SDL_keysym.h>
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#define KEY_LSUPER SDLK_LSUPER
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111
BBGE/LegacyKeycodes.cpp
Normal file
111
BBGE/LegacyKeycodes.cpp
Normal file
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@ -0,0 +1,111 @@
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#include "LegacyKeycodes.h"
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#include "ActionStatus.h"
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#include <map>
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#include <sstream>
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typedef std::map<std::string, int> InputCodeMap;
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InputCodeMap inputCodeMap;
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static void initInputCodeMap()
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{
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#define K(k)inputCodeMap[#k] = k;
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K(KEY_A)
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K(KEY_B)
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K(KEY_C)
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K(KEY_D)
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K(KEY_E)
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K(KEY_F)
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K(KEY_G)
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K(KEY_H)
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K(KEY_I)
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K(KEY_J)
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K(KEY_K)
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K(KEY_L)
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K(KEY_M)
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K(KEY_N)
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K(KEY_O)
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K(KEY_P)
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K(KEY_Q)
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K(KEY_R)
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K(KEY_S)
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K(KEY_T)
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K(KEY_U)
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K(KEY_V)
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K(KEY_W)
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K(KEY_X)
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K(KEY_Y)
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K(KEY_Z)
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K(KEY_1)
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K(KEY_2)
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K(KEY_3)
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K(KEY_4)
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K(KEY_5)
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K(KEY_6)
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K(KEY_7)
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K(KEY_8)
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K(KEY_9)
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K(KEY_0)
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K(KEY_NUMPAD1)
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K(KEY_NUMPAD2)
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K(KEY_NUMPAD3)
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K(KEY_NUMPAD4)
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K(KEY_NUMPAD5)
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K(KEY_NUMPAD6)
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K(KEY_NUMPAD7)
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K(KEY_NUMPAD8)
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K(KEY_NUMPAD9)
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K(KEY_NUMPAD0)
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K(KEY_F1)
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K(KEY_F2)
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K(KEY_F3)
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K(KEY_F4)
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K(KEY_F5)
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K(KEY_F6)
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K(KEY_F7)
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K(KEY_F8)
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K(KEY_F9)
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K(KEY_F10)
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K(KEY_F11)
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K(KEY_F12)
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K(KEY_LEFT)
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K(KEY_RIGHT)
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K(KEY_UP)
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K(KEY_DOWN)
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K(KEY_SPACE)
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K(KEY_LCONTROL)
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K(KEY_RCONTROL)
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K(KEY_LSHIFT)
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K(KEY_RSHIFT)
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K(KEY_LMETA)
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K(KEY_RMETA)
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K(KEY_LALT)
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K(KEY_RALT)
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K(KEY_RETURN)
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K(KEY_TAB)
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K(KEY_ESCAPE)
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K(MOUSE_BUTTON_LEFT)
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K(MOUSE_BUTTON_RIGHT)
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K(MOUSE_BUTTON_MIDDLE)
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#undef K
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for (int jb = JOY_BUTTON_0; jb < JOY_BUTTON_END; jb++)
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{
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std::ostringstream os;
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os << "JOY_BUTTON_" << jb - JOY_BUTTON_0;
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inputCodeMap[os.str()] = jb;
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}
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}
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int getInputCodeFromLegacyName(const char *name)
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{
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return inputCodeMap[name];
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}
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struct LegacyKeymapInitializer
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{
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LegacyKeymapInitializer() { initInputCodeMap(); }
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};
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static LegacyKeymapInitializer s_kinit;
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6
BBGE/LegacyKeycodes.h
Normal file
6
BBGE/LegacyKeycodes.h
Normal file
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@ -0,0 +1,6 @@
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#ifndef BBGE_LEGACYKEYCODES_H
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#define BBGE_LEGACYKEYCODES_H
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int getInputCodeFromLegacyName(const char *name);
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#endif
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@ -66,11 +66,12 @@ void initIcon(void *screen)
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#ifdef BBGE_BUILD_SDL2
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SDL_GetWindowWMInfo((SDL_Window*)screen, &wminfo);
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HWND hwnd = wminfo.info.win.window;
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#else
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SDL_GetWindowWMInfo((SDL_Surface*)screen, &wminfo);
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SDL_GetWMInfo(&wminfo);
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HWND hwnd = wminfo.window;
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#endif
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HWND hwnd = wminfo.info.win.window;
|
||||
::SetClassLongPtr(hwnd, -14, (LONG) icon_windows); // -14 is GCL_HICON (32bit) or GCLP_HICON (64bit)
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -9,13 +9,18 @@
|
|||
#include <limits.h>
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1600
|
||||
#include "SDL_version.h"
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0) // AQUARIA HACK: Included SDL 1.2 includes define some of these, SDL does not. Avoid conflicts.
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#else
|
||||
#include "SDL_config.h"
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
# ifdef __cplusplus
|
||||
namespace std
|
||||
|
|
|
@ -16,19 +16,26 @@ EndProject
|
|||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug-SDL1.2|Win32 = Debug-SDL1.2|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
|
|
|
@ -179,6 +179,83 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug-SDL1.2|Win32"
|
||||
OutputDirectory="$(SolutionDir)\..\bin"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\glpng""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)\$(ProjectName)d.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="msvcrt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
@ -468,6 +545,10 @@
|
|||
RelativePath="..\..\Aquaria\SceneEditor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SceneEditor.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Aquaria\SchoolFish.cpp"
|
||||
>
|
||||
|
|
|
@ -160,6 +160,75 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug-SDL1.2|Win32"
|
||||
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\zlib";"$(SolutionDir)\..\ExternalLibs\png";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\..\ExternalLibs\AL\lib\win32";"$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32""
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
@ -321,6 +390,14 @@
|
|||
RelativePath="..\..\BBGE\Joystick.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\LegacyKeycodes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\LegacyKeycodes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BBGE\LensFlare.cpp"
|
||||
>
|
||||
|
|
|
@ -117,7 +117,6 @@
|
|||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\zlib";"$(SolutionDir)\..\ExternalLibs\png";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL2\include";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs\""
|
||||
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
|
@ -162,6 +161,75 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug-SDL1.2|Win32"
|
||||
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\gl";"$(SolutionDir)\..\ExternalLibs\zlib";"$(SolutionDir)\..\ExternalLibs\png";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL12\include";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\ExternalLibs\";"$(SolutionDir)\..\ExternalLibs\tinyxml2""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;VFS_ENABLE_C_API=1"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4244;4996;4305;4800"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="ws2_32.lib"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
|
Loading…
Reference in a new issue