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Hopefully fix build against SDL 1.2. Does not yet run!

Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
This commit is contained in:
fgenesis 2017-02-15 04:34:32 +01:00
parent 4095fde219
commit 3dda97d32a
14 changed files with 461 additions and 51 deletions

View file

@ -16,19 +16,26 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug-SDL1.2|Win32 = Debug-SDL1.2|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug-SDL1.2|Win32.ActiveCfg = Debug-SDL1.2|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug-SDL1.2|Win32.Build.0 = Debug-SDL1.2|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection

View file

@ -179,6 +179,83 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-SDL1.2|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
@ -468,6 +545,10 @@
RelativePath="..\..\Aquaria\SceneEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SceneEditor.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SchoolFish.cpp"
>

View file

@ -160,6 +160,75 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-SDL1.2|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
@ -321,6 +390,14 @@
RelativePath="..\..\BBGE\Joystick.h"
>
</File>
<File
RelativePath="..\..\BBGE\LegacyKeycodes.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\LegacyKeycodes.h"
>
</File>
<File
RelativePath="..\..\BBGE\LensFlare.cpp"
>

View file

@ -117,7 +117,6 @@
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1"
StringPooling="true"
ExceptionHandling="0"
@ -162,6 +161,75 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-SDL1.2|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;VFS_ENABLE_C_API=1"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4244;4996;4305;4800"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
AdditionalLibraryDirectories=""
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>