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Minor refactor & add Lua funcs:
+ avatar_setShieldActive() + entity_isFillGrid() * entity_setBoneLock() code made easier to read and not warn on no lock entity + entity_getMaxSpeedLerp() + entity_isEntityInside()
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9 changed files with 90 additions and 70 deletions
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@ -3133,3 +3133,14 @@ void Entity::exertHairForce(const Vector &force, float dt)
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}
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}
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bool Entity::isEntityInside()
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{
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e && e->life == 1 && e != this && e->ridingOnEntity != this && isCoordinateInside(e->position))
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return true;
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}
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return false;
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}
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