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fix GL error with non-loaded texture
This was typically reported as a shader error since this is one of the few places actually using glGetError().
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1 changed files with 6 additions and 0 deletions
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@ -61,6 +61,12 @@ Texture::~Texture()
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void Texture::readRGBA(unsigned char *pixels) const
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void Texture::readRGBA(unsigned char *pixels) const
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{
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{
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if(!gltexid)
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{
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memset(pixels, 0xff, sizeBytes());
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return;
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, gltexid);
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glBindTexture(GL_TEXTURE_2D, gltexid);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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