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Fix ScriptInterface developer mode settings not applying.

Minor changes:
- clean out some Lua functions registered twice
- Correct bool cast in quad_setSegs()
- Show nested mains in debug console
- One less //HACK comment
This commit is contained in:
fgenesis 2013-08-03 22:37:10 +02:00
commit 41929955d3
4 changed files with 5 additions and 10 deletions

View file

@ -2746,8 +2746,6 @@ void Core::setMousePosition(const Vector &p)
// used to update all render objects either uniformly or as part of a time sliced update process
void Core::updateRenderObjects(float dt)
{
//HACK: we may not always be assuming virtual 800x600
Vector cameraC = core->cameraPos + Vector(400,300);
for (int c = 0; c < renderObjectLayers.size(); c++)
{

View file

@ -483,7 +483,6 @@ std::string SoundManager::getVolumeString()
musicChannel2->getVolume(&musicChannel2Vol);
os << "curMusVol (c1/c2/g): " << musicChannelVol << " " << musicChannel2Vol << " " << musicGroupVol << std::endl;
os << "runInBG: " << core->settings.runInBackground << std::endl;
return os.str();
}