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Fix ScriptInterface developer mode settings not applying.
Minor changes: - clean out some Lua functions registered twice - Correct bool cast in quad_setSegs() - Show nested mains in debug console - One less //HACK comment
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4 changed files with 5 additions and 10 deletions
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@ -2746,8 +2746,6 @@ void Core::setMousePosition(const Vector &p)
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// used to update all render objects either uniformly or as part of a time sliced update process
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void Core::updateRenderObjects(float dt)
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{
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//HACK: we may not always be assuming virtual 800x600
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Vector cameraC = core->cameraPos + Vector(400,300);
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for (int c = 0; c < renderObjectLayers.size(); c++)
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{
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@ -483,7 +483,6 @@ std::string SoundManager::getVolumeString()
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musicChannel2->getVolume(&musicChannel2Vol);
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os << "curMusVol (c1/c2/g): " << musicChannelVol << " " << musicChannel2Vol << " " << musicGroupVol << std::endl;
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os << "runInBG: " << core->settings.runInBackground << std::endl;
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return os.str();
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}
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