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fixup water surface render

This commit is contained in:
fgenesis 2023-10-25 01:51:19 +02:00
parent 04512d7b57
commit 4623702743

View file

@ -6,19 +6,11 @@
#include "RenderBase.h"
namespace WaterSurfaceRenderStuff
{
Vector baseColor = Vector(0.4f,0.9f,1.0f);
}
using namespace WaterSurfaceRenderStuff;
WaterSurfaceRender::WaterSurfaceRender() : Quad()
{
color = baseColor;
cull = false;
alpha = 0.75;
this->texcoordOverride = true;
if (dsq->useFrameBuffer && dsq->frameBuffer.isInited())
{
@ -119,12 +111,24 @@ void WaterSurfaceRender::onUpdate(float dt)
const float v0 = 1 + reflectOffset - (reflectPos * core->globalScale.x) / coordDiv;
const float v1 = v0 + (reflectSize * core->globalScale.x) / coordDiv;
/*upperLeftTextureCoordinates.y = v0 * core->frameBuffer.getHeightP();
lowerRightTextureCoordinates.y = v1 * core->frameBuffer.getHeightP();
texcoords.u1 = 0;
texcoords.u2 = core->frameBuffer.getWidthP();
upperLeftTextureCoordinates.x = 0;
lowerRightTextureCoordinates.x = core->frameBuffer.getWidthP();*/
const float hperc = core->frameBuffer.getHeightP();
texcoords.v1 = v0 * hperc;
texcoords.v2 = v1 * hperc;
color = Vector(0.4f,0.9f,1.0f);
alpha = 0.75f;
}
else
{
texcoords.setStandard();
color = Vector(0.4f, 0.7f, 0.8f);
alpha = 0.2f;
}
grid->setTexCoords(texcoords);
}
void WaterSurfaceRender::render(const RenderState& rs) const
@ -143,7 +147,6 @@ void WaterSurfaceRender::onRender(const RenderState& rs) const
else
{
glBindTexture(GL_TEXTURE_2D, 0);
glColor4f(0.4f, 0.7f, 0.8f, 0.2f);
}
Quad::onRender(rs);