diff --git a/Aquaria/Game.cpp b/Aquaria/Game.cpp index a5474ec..ee20125 100644 --- a/Aquaria/Game.cpp +++ b/Aquaria/Game.cpp @@ -2722,6 +2722,27 @@ void Game::applyState() gridRenderUser1 = new GridRender(OT_USER1); gridRenderUser2 = new GridRender(OT_USER2); + blackRender->alpha = 1; + blackRender->color = Vector(0, 0, 0); + blackRender->setBlendType(BLEND_DISABLED); + + gridRender->color = Vector(1, 0, 0); + gridRender2->color = Vector(1, 1, 0); + gridRender3->color = Vector(1, 0.5f, 0); + edgeRender->color = Vector(0.3f, 0, 0.6f); + gridRenderEnt->color = Vector(0, 1, 0.5); + gridRenderUser1->color = Vector(1, 0, 1); + gridRenderUser2->color = Vector(1, 1, 1); + + addRenderObject(blackRender, LR_ELEMENTS4); + addRenderObject(gridRender, LR_DEBUG_TEXT); + addRenderObject(gridRender2, LR_DEBUG_TEXT); + addRenderObject(gridRender3, LR_DEBUG_TEXT); + addRenderObject(edgeRender, LR_DEBUG_TEXT); + addRenderObject(gridRenderEnt, LR_DEBUG_TEXT); + addRenderObject(gridRenderUser1, LR_DEBUG_TEXT); + addRenderObject(gridRenderUser2, LR_DEBUG_TEXT); + if (verbose) debugLog("Loading Scene"); if(!loadScene(sceneToLoad)) { @@ -2748,45 +2769,10 @@ void Game::applyState() songLineRender = new SongLineRender(); addRenderObject(songLineRender, LR_HUD); - - gridRender->color = Vector(1, 0, 0); - addRenderObject(gridRender, LR_DEBUG_TEXT); - gridRender->alpha = 0; - - gridRender2->color = Vector(1, 1, 0); - addRenderObject(gridRender2, LR_DEBUG_TEXT); - gridRender2->alpha = 0; - - gridRender3->color = Vector(1, 0.5f, 0); - addRenderObject(gridRender3, LR_DEBUG_TEXT); - gridRender3->alpha = 0; - - edgeRender->color = Vector(0.3f, 0, 0.6f); - addRenderObject(edgeRender, LR_DEBUG_TEXT); - edgeRender->alpha = 0; - - gridRenderEnt->color = Vector(0, 1, 0.5); - addRenderObject(gridRenderEnt, LR_DEBUG_TEXT); - gridRenderEnt->alpha = 0; - - addRenderObject(gridRenderUser1, LR_DEBUG_TEXT); - gridRenderUser1->color = Vector(1, 0, 1); - gridRenderUser1->alpha = 0; - - addRenderObject(gridRenderUser2, LR_DEBUG_TEXT); - gridRenderUser2->color = Vector(1, 1, 1); - gridRenderUser2->alpha = 0; - waterSurfaceRender = new WaterSurfaceRender(); //waterSurfaceRender->setRenderPass(-1); addRenderObject(waterSurfaceRender, LR_WATERSURFACE); - blackRender->color = Vector(0, 0, 0); - //blackRender->alpha = 0; - blackRender->setBlendType(BLEND_DISABLED); - addRenderObject(blackRender, LR_ELEMENTS4); - blackRender->rebuildBuffers(this->obsRows); - miniMapRender = new MiniMapRender; // position is set in minimaprender::onupdate miniMapRender->scale = Vector(0.55f, 0.55f); @@ -4058,24 +4044,19 @@ static void checkgridrender(GridRender *gr, ObsType obs) void Game::updateGridRender(ObsType obs) { - // These are usually not visible. Delay rebuild until they are actually shown. - checkgridrender(gridRender, obs); - checkgridrender(gridRender2, obs); - checkgridrender(gridRender3, obs); - checkgridrender(edgeRender, obs); - checkgridrender(gridRenderEnt, obs); - checkgridrender(gridRenderUser1, obs); - checkgridrender(gridRenderUser2, obs); - // This is normally not necessary, because black is only changed by the editor. // Keeping it here possibly for future mod compat. // It's also always shown, so we can immediately rebuild it - if(obs & OT_BLACK) - { - // Don't pass this->obsRows here (which is the raw data)! - // Need the changes done by trimGrid() -> need to collect rows anew. - blackRender->rebuildBuffers(); - } + checkgridrender(blackRender, obs); + + // These are usually not visible. Delay rebuild until they are actually shown. + checkgridrender(edgeRender, obs); + checkgridrender(gridRender, obs); + checkgridrender(gridRender2, obs); + checkgridrender(gridRender3, obs); + checkgridrender(gridRenderEnt, obs); + checkgridrender(gridRenderUser1, obs); + checkgridrender(gridRenderUser2, obs); } Vector Game::getCameraPositionFor(const Vector &pos) diff --git a/Aquaria/GridRender.cpp b/Aquaria/GridRender.cpp index 03a507d..20b8261 100644 --- a/Aquaria/GridRender.cpp +++ b/Aquaria/GridRender.cpp @@ -76,7 +76,7 @@ GridRender::GridRender(ObsType obsType) position.z = 5; cull = false; - alpha = 0.5f; + alpha = 0.0f; this->scale.x = TILE_SIZE; // See comment about value scaling below this->scale.y = TILE_SIZE; }