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Update SceneEditor.cpp
Use of operand of type #bool# in #operator++# is depreciated.
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@ -3386,7 +3386,7 @@ void SceneEditor::update(float dt)
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else if (cursorOffset.x < oldPosition.x-10)
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right = false;
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else
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noSide++;
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noSide = 1;
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if (cursorOffset.y > oldPosition.y+10)
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down = true;
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else if (cursorOffset.y < oldPosition.y-10)
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