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Fix build on OSX with SDL 1.2
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1 changed files with 2 additions and 2 deletions
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@ -426,9 +426,9 @@ SET(AQUARIA_SRCS_UNUSED
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)
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IF(MACOSX)
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IF(AQUARIA_USE_SDL)
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IF(NOT AQUARIA_USE_SDL2)
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SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
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ENDIF(AQUARIA_USE_SDL)
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ENDIF(NOT AQUARIA_USE_SDL2)
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ENDIF(MACOSX)
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# Bit Blot Game Engine sources...
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