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remove old color hack in Avatar::render(), looks better without it

This commit is contained in:
fgenesis 2022-05-21 19:02:38 +02:00
parent 70562f103d
commit 4b044a7e3b

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@ -4452,10 +4452,8 @@ void Avatar::render(const RenderState& rs) const
if (dsq->continuity.form == FORM_SPIRIT && !skeletalSprite.getParent())
{
RenderState rx(rs);
rx.color = Vector(0.2f, 0.3f, 0.6f);
skeletalSprite.position = bodyPosition+bodyOffset;
skeletalSprite.render(rx);
skeletalSprite.render(rs);
}
Entity::render(rs);