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remove old color hack in Avatar::render(), looks better without it
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1 changed files with 1 additions and 3 deletions
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@ -4452,10 +4452,8 @@ void Avatar::render(const RenderState& rs) const
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if (dsq->continuity.form == FORM_SPIRIT && !skeletalSprite.getParent())
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{
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RenderState rx(rs);
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rx.color = Vector(0.2f, 0.3f, 0.6f);
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skeletalSprite.position = bodyPosition+bodyOffset;
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skeletalSprite.render(rx);
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skeletalSprite.render(rs);
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}
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Entity::render(rs);
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