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make editor outline not so dull, closer to what it was
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1 changed files with 3 additions and 5 deletions
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@ -36,7 +36,7 @@ TileRender::~TileRender()
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// shamelessly ripped from paint.net default palette
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static const Vector s_tagColors[] =
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{
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/* 0 */ Vector(0.5f, 0.5f, 0.5f),
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/* 0 */ Vector(1,1,1),
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/* 1 */ Vector(1,0,0),
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/* 2 */ Vector(1, 0.415686f, 0),
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/* 3 */ Vector(1,0.847059f, 0),
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@ -209,10 +209,8 @@ void TileRender::onRender(const RenderState& rs) const
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if(renderBorders)
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{
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float c = (tile.flags & TILEFLAG_SELECTED) ? 1.0f : 0.5f;
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Vector color(c,c,c);
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color *= getTagColor(tile.tag);
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const float c = (tile.flags & TILEFLAG_SELECTED) ? 1.0f : 0.5f;
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const Vector color = getTagColor(tile.tag) * c;
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glColor4f(color.x, color.y, color.z, 1.0f);
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core->getDefaultQuadBorderBuf()->apply();
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glPointSize(16);
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