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make editor outline not so dull, closer to what it was

This commit is contained in:
fgenesis 2024-05-06 04:27:28 +02:00
parent 3adc3f0c99
commit 4bebd71198

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@ -36,7 +36,7 @@ TileRender::~TileRender()
// shamelessly ripped from paint.net default palette
static const Vector s_tagColors[] =
{
/* 0 */ Vector(0.5f, 0.5f, 0.5f),
/* 0 */ Vector(1,1,1),
/* 1 */ Vector(1,0,0),
/* 2 */ Vector(1, 0.415686f, 0),
/* 3 */ Vector(1,0.847059f, 0),
@ -209,10 +209,8 @@ void TileRender::onRender(const RenderState& rs) const
if(renderBorders)
{
float c = (tile.flags & TILEFLAG_SELECTED) ? 1.0f : 0.5f;
Vector color(c,c,c);
color *= getTagColor(tile.tag);
const float c = (tile.flags & TILEFLAG_SELECTED) ? 1.0f : 0.5f;
const Vector color = getTagColor(tile.tag) * c;
glColor4f(color.x, color.y, color.z, 1.0f);
core->getDefaultQuadBorderBuf()->apply();
glPointSize(16);