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https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
Fix some more warnings
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parent
b9d402199c
commit
4c7c4c240e
11 changed files with 24 additions and 29 deletions
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@ -84,7 +84,7 @@ void AquariaComboBox::setScroll(size_t sc)
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std::string AquariaComboBox::getSelectedItemString()
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{
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if (selectedItem >= 0 && selectedItem < items.size())
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if (selectedItem < items.size())
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return items[selectedItem];
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return "";
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}
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@ -495,7 +495,7 @@ void Continuity::setFishPoison(float m, float t)
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std::string Continuity::getIEString(IngredientData *data, size_t i)
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{
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if (i < 0 || i >= data->effects.size()) return "";
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if (i >= data->effects.size()) return "";
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IngredientEffect fx = data->effects[i];
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IngredientEffectType useType = fx.type;
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@ -2284,7 +2284,7 @@ void Continuity::loadPetData()
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PetData *Continuity::getPetData(size_t idx)
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{
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if (idx < 0 || idx >= petData.size())
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if (idx >= petData.size())
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{
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std::ostringstream os;
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os << "getPetData(" << idx << ") index out of range";
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@ -2875,7 +2875,7 @@ void DSQ::prevSaveSlotPage()
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if (saveSlots.empty()) return;
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user.data.savePage--;
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if (user.data.savePage < 0)
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if (user.data.savePage > maxPages)
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user.data.savePage = maxPages;
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createSaveSlotPage();
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@ -1468,7 +1468,7 @@ void SceneEditor::mouseButtonLeft()
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{
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Path *p = getSelectedPath();
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editingPath = p;
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if (p && selectedNode >= 0 && selectedNode < p->nodes.size())
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if (p && selectedNode < p->nodes.size())
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{
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if (core->getShiftState())
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{
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@ -2317,7 +2317,7 @@ void nextEntityPage()
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void prevEntityPage()
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{
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game->sceneEditor.entityPageNum--;
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if (game->sceneEditor.entityPageNum < 0)
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if (game->sceneEditor.entityPageNum >= game->entityGroups.size())
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game->sceneEditor.entityPageNum = game->entityGroups.size()-1;
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createEntityPage();
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@ -2540,12 +2540,9 @@ void SceneEditor::doPrevElement()
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{
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int oldCur = curElement;
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curElement--;
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if (curElement < 0)
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if (curElement >= game->elementTemplates.size())
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curElement = dsq->game->elementTemplates.size()-1;
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if (curElement < 0)
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return;
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if (dsq->game->elementTemplates[curElement].idx < 1024)
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{
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placer->setTexture(dsq->game->elementTemplates[curElement].gfx);
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@ -3106,7 +3103,6 @@ void SceneEditor::update(float dt)
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}
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break;
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case ES_MOVING:
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if (selectedIdx >= 0)
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dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
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break;
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case ES_ROTATING:
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@ -8484,7 +8484,7 @@ luaFunc(setGemBlink)
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size_t gemId = lua_tointeger(L, 1);
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bool result = false;
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if(gemId >= 0 && gemId < dsq->continuity.gems.size())
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if(gemId < dsq->continuity.gems.size())
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{
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Continuity::Gems::iterator it = dsq->continuity.gems.begin();
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std::advance(it, gemId);
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@ -8501,7 +8501,7 @@ luaFunc(setGemBlink)
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luaFunc(removeGem)
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{
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size_t gemId = lua_tointeger(L, 1);
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if(gemId >= 0 && gemId < dsq->continuity.gems.size())
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if(gemId < dsq->continuity.gems.size())
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{
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Continuity::Gems::iterator it = dsq->continuity.gems.begin();
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std::advance(it, gemId);
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@ -199,7 +199,7 @@ void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std
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this->minDist = minDist;
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this->maxDist = maxDist;
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segments.resize(numSegments);
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for (size_t i = segments.size()-1; i >= 0 ; i--)
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for (size_t i = segments.size(); i-- >= 0 ; )
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{
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Quad *q = new Quad;
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if (i == segments.size()-1)
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@ -281,13 +281,10 @@ void BitmapText::onUpdate(float dt)
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Vector BitmapText::getColorIndex(size_t i, size_t j)
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{
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Vector c(1,1,1);
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if (!(i < 0 || j < 0))
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{
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if ( i < colorIndices.size() && j < colorIndices[i].size())
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{
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c = colorIndices[i][j];
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}
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}
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return c;
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}
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@ -207,14 +207,16 @@ void ParticleManager::nextFree(int jump)
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void ParticleManager::prevFree(int jump)
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{
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if(free < jump) {
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free = free + size - jump;
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} else {
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free -= jump;
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if (free < 0)
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free += size;
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}
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}
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void ParticleManager::setFree(int free)
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void ParticleManager::setFree(size_t free)
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{
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if (free != -1)
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if (free != ~0UL)
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{
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this->free = free;
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}
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@ -217,7 +217,7 @@ public:
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void endParticle(Particle *p);
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void setFree(int free);
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void setFree(size_t free);
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int getFree() { return free; }
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int getNumActive() { return numActive; }
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@ -106,7 +106,7 @@ void Quad::createGrid(int xd, int yd)
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void Quad::setDrawGridAlpha(size_t x, size_t y, float alpha)
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{
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if (x < xDivs && x >= 0 && y < yDivs && y >= 0)
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if (x < xDivs && y < yDivs)
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{
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drawGrid[x][y].z = alpha;
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}
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@ -1093,7 +1093,7 @@ void SkeletalSprite::prevAnimation()
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{
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stopAnimation();
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animLayers[0].currentAnimation--;
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if (animLayers[0].currentAnimation < 0)
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if (animLayers[0].currentAnimation >= animations.size())
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animLayers[0].currentAnimation = animations.size()-1;
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}
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@ -1878,7 +1878,7 @@ void SkeletalSprite::selectNextBone()
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selectedBone--;
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if(selectedBone == oldsel)
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break;
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if (selectedBone < 0)
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if (selectedBone >= bones.size())
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selectedBone = bones.size()-1;
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}
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while (!bones[selectedBone]->selectable);
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