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ensure that texcoords are always updated when changing things that affect them

This commit is contained in:
fgenesis 2023-10-20 02:42:52 +02:00
parent f1796475f1
commit 4c941419b4
6 changed files with 44 additions and 30 deletions

View file

@ -212,10 +212,22 @@ void Quad::renderGrid(const RenderState& rs) const
void Quad::repeatTextureToFill(bool on)
{
repeatTexture = on;
refreshRepeatTextureToFill();
updateTexCoords();
}
void Quad::setRepeatScale(const Vector& repscale)
{
repeatToFillScale = repscale;
updateTexCoords();
}
void Quad::setRepeatOffset(const Vector& repoffs)
{
texOff = repoffs;
updateTexCoords();
}
void Quad::onRender(const RenderState& rs) const
{
if (!renderQuad) return;
@ -247,7 +259,7 @@ void Quad::onRender(const RenderState& rs) const
glPopMatrix();
}
void Quad::refreshRepeatTextureToFill()
void Quad::updateTexCoords()
{
if (repeatTexture && texture)
{
@ -255,7 +267,6 @@ void Quad::refreshRepeatTextureToFill()
texcoords.v1 = texOff.y;
texcoords.u2 = (width*scale.x*repeatToFillScale.x)/texture->width + texOff.x;
texcoords.v2 = (height*scale.y*repeatToFillScale.y)/texture->height + texOff.y;
//texcoords.fixflip();
if(!grid)
{
@ -265,14 +276,10 @@ void Quad::refreshRepeatTextureToFill()
}
else
{
if (fabsf(texcoords.u2) > 1 || fabsf(texcoords.v2) > 1)
{
texcoords.u2 = 1;
texcoords.v2 = 1;
if(grid && grid->gridType == GRID_UNDEFINED && texcoords.isStandard())
deleteGrid();
}
texcoords.setStandard();
// don't delete when a wavy effect is going on, for example
if(grid && grid->gridType == GRID_UNDEFINED)
deleteGrid();
}
}

View file

@ -71,8 +71,11 @@ public:
DynamicRenderGrid *setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
void setDrawGridAlpha(size_t x, size_t y, float alpha);
void repeatTextureToFill(bool on);
void refreshRepeatTextureToFill();
bool isRepeatingTextureToFill() const { return repeatTexture; }
void setRepeatScale(const Vector& repscale);
inline const Vector& getRepeatScale() const { return repeatToFillScale; }
void setRepeatOffset(const Vector& repoffs);
inline const Vector& getRepeatOffset() const { return texOff; }
void setStripPoints(bool vert, const Vector *points, size_t n);
DynamicRenderGrid *getGrid() { return grid; }
const DynamicRenderGrid *getGrid() const { return grid; }
@ -87,14 +90,14 @@ public:
char autoWidth, autoHeight;
bool renderQuad, renderCenter, renderBorder;
Vector texOff;
float borderAlpha;
Vector renderBorderColor;
Vector repeatToFillScale;
protected:
void updateTexCoords();
Vector repeatToFillScale;
Vector texOff;
DynamicRenderGrid *grid;