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Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation.

This commit is contained in:
fgenesis 2013-09-24 16:05:05 +02:00
parent fdae0fe9a4
commit 4d7af56b95
2 changed files with 54 additions and 0 deletions

View file

@ -263,6 +263,7 @@ void AnimationEditor::applyState()
addAction(MakeFunctionEvent(AnimationEditor, clearRot), KEY_R, 0);
addAction(MakeFunctionEvent(AnimationEditor, clearPos), KEY_P, 0);
addAction(MakeFunctionEvent(AnimationEditor, flipRot), KEY_D, 0);
addAction(MakeFunctionEvent(AnimationEditor, toggleHideBone), KEY_N, 0);
addAction(MakeFunctionEvent(AnimationEditor, copy), KEY_C, 0);
addAction(MakeFunctionEvent(AnimationEditor, paste), KEY_V, 0);
@ -1155,6 +1156,58 @@ void AnimationEditor::clearRot()
}
}
void AnimationEditor::flipRot()
{
if (dsq->isNested()) return;
updateEditingBone();
if (editingBone)
{
if (!core->getShiftState())
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
else
{
BoneKeyframe *bcur = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx);
if (bcur)
{
int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState())
{
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
}
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
}
}
}
}
}
}
void AnimationEditor::clearPos()
{
if (dsq->isNested()) return;

View file

@ -189,6 +189,7 @@ public:
void clearRot();
void clearPos();
void flipRot();
void cycleLerpType();
void toggleHideBone();