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fix oversight that caused assertion fail when "moving" tiles from one layer to the same layer
should just ignore this case glad i put in that assert there though
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@ -1802,7 +1802,7 @@ void SceneEditor::action(int id, int state, int source, InputDevice device)
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if (core->getShiftState())
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if (core->getShiftState())
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{
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{
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if(newLayer < MAX_TILE_LAYERS)
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if(newLayer < MAX_TILE_LAYERS && newLayer != bgLayer)
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{
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{
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TileStorage& dst = dsq->tilemgr.tilestore[newLayer];
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TileStorage& dst = dsq->tilemgr.tilestore[newLayer];
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const size_t idx = ts.moveToOther(dst, &selectedTiles[0], N);
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const size_t idx = ts.moveToOther(dst, &selectedTiles[0], N);
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